Hello Eastmile players,
Today we have a scheduled maintenance.
What will change?
Main courses
- Changes to SP
- Changes to the main quests
- Equipment -90 adjustments
- Adjustments in the boxes, rewards, chances and items of the Act 6 Raids
- Removed Raid: Ross Hissrant
- Improvements when leveling up in Act 5.2
- Technical improvements in Buffs that were activated "on-hit defense" (Horn of Erenia, armor, etc ...)
Warrior:
- Triple slash: Objective: Choice → About 1 field
- Shoulder charge: Restores at 60% chance [Continuous loading]
- [Continuous Charge]: Restores, with a 50% chance, [ Stun]
- Intimidate : Removed the debuff "Run away"
- Rising Dragon: Increased fields 2 → 3
Ninja:
- Light speed attack: Restore, with a probability of 60% [You will not escape]
- Sharp Edge: [ Sharp Blade] : Reduced the chance of causing a critical hit from 20% → 10%
- Blade protection: Increased CD 5 → 10 seconds.
Knight of the cross:
The option of the skills that did not penalize a close-range attack has been removed, it will now work as a long-distance SP and will have a short-distance damage penalty, as well as archers.
- Holy Bolt: Decrease CD 7 → 5.5 seconds.
- Long range attack level increased by 570
- Light energy increased by 450
- Restores, with a 10% chance [ Magic Light]
- [ Magic Light] : Every 4 seconds decrease Level of the character *2 → * 5 HP
- Triple Bolt: Decrease CD 40 → 34 seconds.
-Long range attack increased by 750
- The energy to light has increased by 500
- Holy Breath: [ Holy Breath]: Resistance to light decreased by 20, the chance of receiving a critical attack increased by 10%
Now it will no longer deal damage, only applying the debuff.
- Triple Charging: Restores with a probability of 100%, [ The 1st triple charge]
- [ The 1st triple charge] All attack increased by 10%, critical damage has decreased 10%, [ The 2nd triple charge] appears with 100% probability.
- [ The 2nd triple charge] All attack increased by 20%, critical damage decreased by 20%, [ The 3rd triple charge] appears with 100% probability.
- [ The 3rd triple charge] All attack increased by 30%, critical damage decreased by 30%.
- Shining effect: Increased CD 5 → 15 seconds.
- Restore the level of Character level * 18 * 45 HP
- Holy cross: Long range attack level increased by 700
- The light energy has increased by 500
- Restores, at 70% chance, [ Darkness Removal]
- [ Eliminate shadow] : You cannot use the force of darkness
- Growth shield: Decrease CD 30 → 15 seconds.
- Restore with 100% chance, [ Magic Reflection]
Gladiator:
- Magic Reflection: Increase your CD 9 → 12 seconds.
- [ Magic Reflection] Duration 2 seconds.
- Choice → Damage around 2 fields
Fighting monk:
- Targeted Stab : Casting reduction 0.4 → 0.1.
Soul Harvester:
- Slasher: There is a 40% chance to remove the opponent (Character level*3 → * 5) HP and add them to yours
- Bloodsucker: Decreases your CD 20 → 14 seconds.
- There is a 100% chance to remove the opponent (Character level *4 → *8 HP and add them to yours
- Death Approaches: Removed the cast time of both skills.
- Death Approaches (1st ability) → Restores with a 50% chance [ Short Stun]
- [ Short Stun]: No movement, attack or dodge possible.
- Soul Bash: [ Interrupt movement slightly] : Duration 2s → 6s
- Infinite Armour: [ Infinite Armour] : Defense Increase by (Character Level*1 → * 2).
- Spirit Catcher: Decrease CD 25 → 20 seconds.
- Increased fields 6 → 8 fields
[ Paralysis : Duration 1 → 3s - No movement, attack or dodge possible.
- Reaper Scythe:
- There is a 60% chance to remove the opponent (Character level *4 → * 7) HP and add them to yours
- Restores, with a probability of 60%→ 75% [ Mark of death]
- Shadow of Death:
- [ Mark of death] : Removed "Escape from opponent" effect.
- Time Twister:
- [ Strong Spiritual Release] : Reduced CDR 80 → 40%.
- Spirit Splitter: Objective: Choice → Opponents around 2 fields
Renegade:
- Justice: Restores with a probability of60%→ 70% [ Judgment]
- Judgment of Condemnation: Casting Reduction 1 → 0.1 sec.
- [ Judgment of Damnation] → Duration 2 → 5 seconds.
Ranger:
- Triple Arrow: Scope 8 → 11 fields.
- Restore with a 60% chance [No two without three]
- Rapid recovery:
- [ Rapid]:
- Duration 2 → 5 seconds.
- Has a 10% chance of 90% reduction → Reduces enemy attack power by 10%
- Thunderstorm: Eliminated casting time.
- Fields 11 → 12 fields
- Restores with a probability of 65%→ 50% [ Freeze]
Assassin:
- Critical Hit: Removed Siniester Shadow and Pact of Darkness
- [ Cre-Up]: Duration 5 → 4 seconds.
Chance to land a fatal hit has been increased by 50%
Speed increases by 2
After 0.1 seconds:
Reduces the cooldown of skills by 50%
- Slash:
- [ Fatal Bleed] Duration15 seconds → 8 seconds.
- Tumble : Increase CD 7 seconds → 10 seconds.
- Bomb: Casting reduction 0.4 → 0.2.
Destroyer:
- Rapid shot:
- The chance of landing a fatal hit has been increased by (Character level / 6)%
- Removed effect "no penalty at close range"
- Lucky Wideshot: Special area → Damage around 2 fields.
- Removed effect "no penalty at close range"
- Reduced casting 0.4 seconds → 0.3 seconds.
- Booster On: Increased CD 10 → 25 seconds.
- Bumber:
- Now the bomb damage also scales with your elemental damage.
- Restores at 70% chance [ Burn]
- Burst shot: Objective:Special area → Choice
- The chance to land a fatal hit has been increased by (Character level / 2)%
- Reduced enemy displacement 3 → 1 field.
- With a probability of 100%, IT MOVES YOU 4 fields backwards and push your opponent back 1 field.
- Poison Gas Shell:
- Increased fields 6 → 9.
- Reduced casting 0.5 → 0.3 seconds.
[ The 2nd Toxic Gas]: Duration4 → 6 seconds.
- Added: Always receive a fatal attack with a probability of 50%
- After 0.2 seconds: cannot attack.
- Miraculous Healing:
- [ Miracle Cure]:
- Has a 10% chance of 90% reduction → Reduces enemy attack power by 15%
- Boom shot: Objective: Special area -> Opponents around 1 field.
- Added Skillshot.
- Scope 9 → 10 fields.
- Eliminated casting time.
- Restores, at 75% chance, [ Bleed]→ Restore with a 35% chance [ Burn]
- Fire mine:
- Mine damage now scales with your elemental damage as well.
- Restores with a 40% chance [ Burn]
- Hell Drop: Target: Opponents around 3 → 5 fields.
- Scope 9 → 12 fields.
- Casting time 1.2 → 0.3 seconds.
Wild Keeper:
- Beast Claw : Decrease CD 25 → 15 seconds.
- Reduced the casting time of 0.4 → 0.2 seconds.
- [ Serious bleeding] probability 30%→ 40% [ Fatal bleeding]
- Eagle Spirit:
- [ Eagle Spirit]:
- The attack range increases by 3. (Affects all choice attacks)
- Reduces enemy attack power by 15%
- Ivy: Reduced the casting time of0.5 → 0.3 seconds.
- Force Power: Reduced the casting time from 0.6 → 0.4 seconds.
Fire Cannoneer:
- Staggered FIre: Target: Choice → Opponents around 0 fields (increases with your booster buff).
- All debuff chances increase by 5% → 10%
- Cannon Shot: Range increased 10 → 11 fields.
- The chance to land a fatal hit has been increased by (Character level / 2)%
- Shot with Targeting:
- Restore with a probability of 10% → 25% [ The great shock wave destroys everything in its path]
[ The great shock wave destroys everything in its path]:
- Added → No dodge possible
- Hellfire: Objective: Skillshot → Choice
Reduced reach 3 → 1 field around (increases with your booster blessing)
- Rocket Riding:
- Teleport to a distance of 8 → 10 fields.
- Weapon Master:
- [ Turbo loader]
- Increased duration 25 → 40 seconds.
- [ Explosive enhancement]
- Attack range increases by 2 → 3 fields (Affects all attacks that are in field area.)
- [ Weapon Defence]
- Has a 5% chance to reduce damage from all attacks by 90% → Reduces enemy attack power by 15%
- Increase HP by fifteen% → 20%
Avenging Angel:
- Magical Fetters:
- [ Magical Fetters]:
- Removed: Damage decreased 40%
- Now when using Magical Fetters, it will replace the [ Enchantment] blessing (if it is active), this making it impossible to have both at the same time.
- [ No element] : The chance to land a fatal hit 7% → 5%
- Meteor Thrust:
- Restores with a probability of 100%→ 80% [ Flame]
- Spirit Lance:
- Removed buff [ Ice]
Red Magician:
Speed of movement +1 → +2
- Mana Transfusion: Reduced CD 60 → 20 seconds.
- Mana consumption increased one → 10
- Removed: Heal Player Level * 30
- [ Mana Transfusion:
- Damage decreases 25% → 30%
- Every 2 seconds, at a distance of one→ 2 field / s we distribute [ Light Burn] to opponents.
- Restores at 100% chance [ Fiery Shield]
- [ Fiery Shield]: Duration 2 seconds.
- There is an 80% chance that the enemy will receive the [ Burn] effect when defending.
- Has a 100% chance to reduce the damage of all attacks by 100%
- Firestorm: Objective:4 → 5 fields around.
- Mana consumption increased to 230
- Firelance: Restores, with a probability of 80% [Double Spear]
- [Double Spear] :
- Magic attack increased by 850
- Fire energy increased 1200
- Restores 50% chance [ Burn] over 8 seconds.
- Fire Blessing: Mana consumption increased to 570.
- Inferno: Objective: 4 → 5 fields around.
- Mana consumption increased to 380
- Meteor Shower: Increased mana consumption to 370
- Meteor strike: Objective:4 → 5 fields around.
Holy Mage:
Speed of movement +0 → +1
- Healing: Restores the level of (Player level* 17 → * 20) HP
- Holy light: [ Magic light] : Every 4 seconds decreases (Character level*2 → * 5)
- Blessed Light: [ Divine Punishment] Every 4 seconds decreases (Character level *3 → * 6)
- Mana Shield :
- [ Mana Shield]: Every8 → 6 seconds, at a distance of 2→ 4 fields causes [ Healing Aura]
- [ Healing Aura] :
- Has a probability of twenty% → 40% to remove damage effects below level 3.
- Never receive a fatal attack
- Every 2 seconds restores the level of (Player Level *3 → * 20) HP
** This buff only applies to allies within the aforementioned fields, it does not apply to the player himself.
- Heaven Song : Objective: 6 → 7 fields around.
- From now on it will only last 5 seconds in any PVP scope. In PvE its duration has not been modified.
- Cure all : Objective:3 → 4 fields around.
- Mana consumption increased to 20
- Holy weapon :
- Mana consumption increased to 150
[ Holy weapon:] :
- Resistance to darkness increases by 5 → 10
- Blessing Holy Shield : Mana consumption increased to 150
Blue Magician:
- Ice Chain: Scope 6 → 8
Mana consumption increased to 200
- Frozen Shield: Decreases CD 16 → 13 seconds.
[ Freeze Shield]: If an enemy attacks you, they have a 2% chance to receive the [ Shivening Frost] effect .
- Water Blessing: Mana consumption increased to 550
- Intense Cold: Mana consumption increased to 300
- Blizzard: Increased mana consumption to 400
Dark Gunner:
- Possession: [ Possession]: The ability to dodge has decreased (Character level/2 → * 2)
- Ghost Guard: [ Ghost Guard] : Critical damage has increased 50% -> 25%
-Dark Force: [ Dark Force: Resistance to the light → darkness increases by 10.
- Ghost Recharge: Range7 → 11 fields.
- Evil Potion: [ Evil Potion] : Every 2 seconds the opponent's HP level decreases by (Character level*4 → * 6)
Volcano:
- Magma Plating: Decrease CD 32 → 30 seconds.
- [ Magma Plating] :
- Never receive a fatal attack greater than 3500 → 5000
- Lava wave: Push your enemy back 2 fields.
- Volcanic Roar:
- Restores, with a probability of 50%→ 70%, [ Rigidity]
- Restores, with a 50% chance [ Carbonize ]
- [ Carbonize ]: Restores, with 35% chance, [ Stiffness]
- Magma Sword:
- Restores, with a 5% chance [Ignition]
- [Ignition] Restores, at 100% chance, [ Bubbling Lava]
Tide Lord:
- Typhoon: Mana consumption increased to 55
- The Large Trident: Increased Mana Consumption to 80
- Water Bubble: Causes [ Water Bubble] to nearby enemies. Every 2 seconds, at a distance of one→ 2 fields.
- Feeding Time: Decrease CD 50% → 40 seconds
- Giant Swirl: Scope 10 → 12 fields.
- Eliminated casting time
- Causes [ Big waterfall]→ [ Waterfall]
- [ Waterfall] : Durationtwenty -> 5 seconds.
- Slow down by one → 5
- . Song of the Sirens: From now on it will only last 6 seconds in any PVP area. In PvE its duration has not been modified.
- Tsunami: Displace 2 -> 3 fields
- Lightning Storm : Decreased CD 120 → 40 seconds.
Seer:
- Magic Ball (Basic Attack): Reduced casting time of 0.4 → 0.2 seconds.
- Dead cage: Decreases CD 16 → 12 seconds.
- Eliminated casting time.
- Illusion: [ Illusion] : There is a probability of fifty% → 100% converting HP regenerative effects into damage.
-Mana Extraction: Decreases CD 55 → 25 seconds.
- There is a 100% chance to remove the opponent (Player level * 8 → * 10) Mana and add them to yours.
- Blade changer: Increase CD8 → 15 seconds.
- Mind Sink: Decreases CD75 -> 60 seconds.
- Super Abracadabra : Clones damage now scales with your elemental damage.
Archmage:
- Sacred Mist: Eliminated casting time.
- Meteorite fall:
- Restores, with a 30% chance [Meteor Shower]
- [Meteor Shower] : Restores, with a 60% chance, [Meteor Storm]
- [Meteor Storm] : Drops an additional ten (Player Level / 5) meteorites. Reduced the field of10 to 8 to further concentrate the falling meteorites.
- [Bugfix] The problem with lightning in the Erenia and Amon raids has been fixed.
- [Special changes] Visual changes have been made to some specialist skills, apart from the stats rework already explained above.
- [Change] Resistance drop chance in Raid Amun and Archangel boxes has been increased.
- [Change] Changed the store sale price from 60kk to 30kk gold for all Act 6.1 resistances.
- [Change] Improved the drop probability of all Act 6.1 passive books in all their respective earning ways.
- [Change] Phenomenal boxes will now have a higher gear drop chance than Legendary ones.
- [Change] Act 6.1 Raid Seals drop chance increased.
- [Change] The health of Sealed Hell and Celestial Monsters has been decreased.
- [Change] The amount of Erenia Bloods, Zenas Bloods, Celestial Energy Stones, Infernal Energy Stones, and Giant Gold Lump for crafting all Act 6.1 gear pieces have been decreased.
- [Change] The number of enemies to defeat in all main quests in Act 6.1 has been halved.
- [Change] The equipment of all classes has been rebalanced to level 95 so that their stats are progressively scaled, since until now some had higher stats at certain levels due to content that was previously available, but with the different patches of the last year to facilitate the first acts, it has become obsolete.
- [Change] Raid Grenigas Flame Giants have had their health lowered.
- [Change] The objective of the daily quest of the Rainbow Battle has been changed, before you had to win 5 battles to finish it, now you will have to finish 10 battles regardless of the result of the same.
- [Change] Damage reduction options on Bosses from Raid Laurena and Act 6.1 have been adjusted to balance damage between classes.
- [Change] The effect of lightning wings has been changed: The chance of causing overload when defending has been reduced from 10% to 5% and the effect of reducing damage taken in PvP mode has been added by 5%.
- [Change] The critical probability of the c25 daggers has been decreased, there will be more changes regarding the equipment in the following patches because the subject is being studied due to the new content balances, it is not definitive.
- [New] Added s5 starting resistances as a reward in tutorial quests.
- [New] Added cellon 8 drop to all Act 6.1 minibosses and increased the cellon 9 drop chance to Act 6.1 family minibosses.
- [New] When you open the adventure box at the end of Act 4, you will now receive 14 pieces of shell to be able to exchange them directly for two legendary shells in Rudin Albisco.
- [New] When you open the Adventure Box at the end of Act 5.1, you will now receive your class level 90 gear.
- [New] Act 6 Raids will now have a Glacernon-like waiting time to use recovery potions.
- [New] A 0.2 second delay time has been added to Erenia's horn's evil effects reflection so that it is not applied by the enemy's blow that causes the buff to activate, and its duration has been reduced from 10 seconds to 8 seconds.
- [New] A 0.2 second delay time has been added to Zenas's rim DC reduction so that it is not applied by the enemy hit causing the buff to trigger.
- [New] Reflection effect now has a 0.2 second delay so that effects will not be activated before the skill's cast completion.
- [New] All Act 6.1 armor buffs / debuffs will now have a 0.1 second delay so that their effects are not applied with the same hit that triggers them.
-
[New] The special Time-Space that was temporarily available in an experience event a few months ago has been permanently added in Act 5.2 (on the map of the Temple of the Burning Sword).
- This Time-Space contains the areas of Maw of Kertos, West Side and Katol, you can choose which of the areas to access and at any time you can change to another.
- All the same enemies are found as in those normal areas outside the TS, except the shadows, and they respawn in the same way.
- The difference is that within the Time-Space there is no limit of enemies that can follow you, as in all instances.
- It can be done alone or in a group and you have a maximum of 4 lives that can be spent before losing the Time-Space.
- You can be inside the Time-Space for a maximum of 3 hours with 5 minutes for preparation and you can enter a maximum of 2 times a day.
- In order to access you must consume 5 giant gold lumps.
- [Removed] The Raid Ross Hisrant has been removed, as it was completely useless and the items that could be obtained from equipment, in previous patches, were included as rewards for the main quests.
- [Removed] The main quests of conducting Raids in Act 5 and 5.2 have been removed.
- [Removed] Balance Essences and Damaged Orichalcums have been removed from Act 6.1 Raid boxes.
- [Warning] With the next patch, the Raid Ross Hisrant boxes will be permanently deleted, if you still have some to open, make sure to do it as soon as possible so you not lose them.
Your Eastmile team