• Added...
— Point Initialisation Potion (Limited) x1
— Point Initialisation Potion (Limited) x1
— Gear Level Amulet x1
— Gear Level Amulet x10 in the shop: 50
— Visual teleportation stones to the Jötunheim's Realm minimap.
— Prices in the NPC shop to the following items:
· CLVL 35 Equipments
· CLVL 50 Jewels
· CLVL 55 Resistances
Note:The items affected by these changes that were published in Bazaar have expired.
— The following items added in Mysterious Treasure:
· Moritius Heroic Amulet (Random)
· Moritius Equipment Protection Scroll
· Gear Exp Potion
· Gear Level Amulet
· Gear Exp Blessing
· Tattoo Safeguard Scroll
• Now...
— There will be a shout 3 minutes before the Jotun Khal spawns in the Jôtunheim Realm.
— In Jôtunheim Realm the maximum speed without a vehicle will be 20, it can only be overcome with less than or equal to 40 seconds duration buffs.
— If you have the World Assassin title you will receive double Ancient Orc Gold Coins when you win an Act 7 TotemBoss.
— Crafting c55 equipment will lost upgrade but keep the shell options of c35 equipment used.
— Changed the Mysterious Traveler Special Prize.
— Now when summoned Cerinia will be able to jump and move outside the circle and will have immortality (with damage reflection) until the other minibosses are killed.
— Now you can do Jennifer's WorldBoss quest by also earning the Legendary Cryophoenix, and the act 7 TotemBoss.
— Increased daily reward from 5 to 10 Ancient Orc Gold Coin in Celestial Spire Time-Space.
— Increased the teleport stones size from Jötunheim's Realm.
— Reduced the price of the Point Initialisation Potion from 100 to 50 EC in Eastmall.
— Readjusted equipment rewards from Act 7 Raid boxes.
Warrior
-
Triple Slash
- Cooldown increased from 20s
30s - NEW: There’s a 100% chance that every attack hits.
- Cooldown increased from 20s
-
Earth Shock:
- Target area increased from enemies around 4 → 5 fields
-
Iron Skin (Buff)
-
Melee damage reduced
30→ 40 -
Ranged damage reduced
45→ 40 - NEW: Soft damage is reduced by 10%
-
Melee damage reduced
-
Whirlwind
- Target area increased from enemies around 3 → 4 fields
-
There is a 20%
30% chance of causing [ Blackout]
Ninja
-
Sharp Edge (Buff)
- REMOVED: Dodge increased by 99
- NEW: Hit rate increased by 99
Knight of the Cross
-
Divine Cross
-
NEW: There is a 20% → 30% chance of causing [ Weak Heavenly Light]
- Debuff level 2
- Duration 5s
- Speed reduced by 2
-
NEW: There is a 20% → 30% chance of causing [ Weak Heavenly Light]
-
Prayer of Offence (Buff)
- REMOVED: Morale increased 5
- NEW: All elemental energies increases by (Player level * 3)
-
Shining Effect
- REMOVED: Heal (Player level * 45)
- NEW: Heal 10% HP
-
Holy Breath (Buff)
- REMOVED: Reduces Light resistance by 15
- ADD: Reduces all resistances by 10
-
RAINBOW BATTLE CHANGES
- Growth shield CD increased from 25s → 40s
- Combo reduction from 25% → 30%
Berserker
-
Bash
- Target changed to select one → enemies in 1 field around target
-
There is a
10%→ 20% chance of causing [ Electric Shock]
-
Big Swing
-
There is a
20%→ 40% chance of causing [Blackout]
-
There is a
-
Frenzied Attack
- Target area increased from enemies around 2 → 3 fields
-
There is a 8
0%→ 100% chance of causing [ Incapacitated]
-
Adrenaline Strike
- ADD: Leaching Player level *12 HP
-
Life and Death
- ADD: Reduces remaining HP by 10%
-
ADD: There is a 100% chance of causing [ Adrenaline]
- 8 seconds
- Movement speed increased by 2
-
Sonic speed
- Sonic fury hit rate increases by (Player level * 5) → (Player level * 3)
-
Berserker (Buff)
- 120 seconds
- Speed increased by 3
- Melee attack increased by (Player level * 3)
- Attack increased by 10%
-
Weak Life and Death
- 16 seconds
- The chance of never getting bad effect of 4 level or lower increases by 10%
- Attack increase by 5%
- The equipped fairy's element increases by 3
-
Life and Death
- 12 seconds
- The chance of never getting bad effect of 4 level or lower increases by 30%
- Attack increase by 8%
- The equipped fairy's element increases by 5
-
Strong Life and Death
- 6 seconds
- The chance of never getting bad effect of 4 level or lower increases by 100%
- Attack increased by 10%
- The equipped fairy's element increases by 5
- Hit rate of all attacks increases by (Player level * 2)
- Decrease HP without dying
Gladiator
-
Engorgement
- Cooldown decreased from 70s → 40s
- Recovers 7% HP
-
Victory Cry (Buff)
-
Probability to receive critical hits is decreased by
50%→ 30% -
Attack increases
450→ 250
-
Probability to receive critical hits is decreased by
-
Declaration of war
- Cooldown reduced from 90s → 60s
Monk
-
Basic Spear
- Target select one → enemies in 0 field around target
-
Divided Sea
- Cooldown reduced from 10s → 7s
- Target special area → enemies in 2 field around target
-
Targeted Stab
- Target select one → enemies in 2 field around target
-
Mighty Hurricane
- Cooldown 30s → 25s
-
Meditation
-
Spirit of Temperance
-
Defence increased
(Player level *1)→ (Player level * 2) - HP increased by 25% → 35%
- REMOVED: Decrease enemy attack 10%
- NEW: Soft Damage decreased by 10%
-
Defence increased
-
Spirit of Enlightenment
- NEW: Attack range radius increased by 1
-
Spirit of Temperance
-
Buddha’s Words
- NEW: Recovers 8% HP
- NEW: Recovers 4% MP
- Tick Healing (every 10s)
- Recovers 4% of target HP
- MP cost 400
-
Debuffs
-
Severe Trauma
-
Decreases
(Player Level / 4 HP)→ (Player Level * 4 HP)
-
Decreases
-
Energy Deficiency
-
Chance of receiving a critical hit is increased by
2%→ 5%
-
Chance of receiving a critical hit is increased by
-
Strong Energy Deficiency
-
Chance of receiving a critical hit is increased by
5%→ 10%
-
Chance of receiving a critical hit is increased by
-
Critical Trauma
-
Every 2 seconds: Decreases
(Player Level /4)→ (Player Level*8) HP
-
Every 2 seconds: Decreases
-
Severe Trauma
Death Reaper
-
Slasher
-
There's a
40%→ 60% chance of leeching (Player level * 5) HP from the enemy - NEW: There is a 15% chance of causing [ Deep Cut]
-
There's a
-
Death Approaches 2
-
There is a 100% chance of causing
[ Bled Out]→ [ Blackout]
-
There is a 100% chance of causing
-
Infinite Armour
- NEW: Soft damage reduced by 10%
-
Spirit Catcher
- NEW: There's a 50% chance of leeching (Player level * 12) HP from the enemy
-
There is a
60%→ 80% chance of causing [ Spirit Absorption] - [ Spirit Absorption]
- Duration 12s → 7.5s
- NEW: When you are defending there’s 50% chance of reflecting 30% of the damage to the enemy.
-
Mark of Death
- Debuff level 3 → 5
- Duration reduced from 10s → 8s
-
Speed decreased by
1→ 2 -
Shadow resistance decreased by
5→ 10
Renegade
-
Judgment of Damnation
- Target changed from special area → enemies in 1 field around target
-
Justice
- Target changed from enemies in 3 → 4 fields around target
-
Reignition
-
Attack decrease by
15%→ 10% - NEW: Decreased soft damage by 5%
-
Attack decrease by
Assassin
-
Slash
- NEW: Melee attack is increased by 80
- NEW: Shadow energy is increased by 50
-
Damage from an ambush attack is increased by
350→ 270
Destroyer
-
Fire Mine
-
There is a 20% chance of causing [ Weak shrapnel]
- Debuff level 3
- 8s duration
- Decreases HP by (Player level * 2)
- Speed decreased 5%
-
There is a 20% chance of causing [ Weak shrapnel]
Wild Keeper
-
Elemental Shining
- NEW: All elemental energies increases by (Player level * 4)
Fire Canoneer
-
Staggered Fire
- Cooldown increased from 8s → 10s
- There is a 10% → 35% chance of causing [ Explosive Shock]
- There is a 10% → 20% chance of causing [ Burn]
- There is a 10% → 20% chance of causing [ Leg Sweeper]
-
Shot with Targeting
-
There is a
25%→ 30% chance of causing [ Great Explosive Shockwave]
-
There is a
-
Signal Rocket
-
There is a
30%→ 50% chance of causing [ Great Explosive Shockwave]
-
There is a
Scout
- [Bugfix] Fixed HP recovery on death enemies with mandra poison.
Demon Hunter
-
Vengeful Spirit Rain
- REMOVED: 10% chance of causing [ Blackout]
- NEW: 40% chance of causing [ Weak Infernal Horror]
-
Possession
-
Decreases
(Player level * 10)→ (Player level * 12) HP -
Decreases
(Player level * 5)→ (Player level * 6) MP
-
Decreases
-
Vengeful Spirit Pendulum
- NEW: Your PVP attack reduced by 20%
- REMOVED: Push enemy 4 fields with a 50% chance (from 3rd pendulum)
-
Spirit Summons
- NEW: Push enemy 4 fields with a 100% chance
Avenging Angel
-
Lightning Blade
- NEW: There is a 20% chance of causing [ Evade]
Holy Mage
-
Healing
- Mana cost increased from 97 → 1500
- Range increased from 7 → 12
- Cooldown increased from 3.8s → 5s
-
Recovers
(Player level * 20)→ 10% HP
-
Group Healing
- Mana cost increased from 432 → 4000
- Targets around 4 → 8 fields
-
Recovers
(Player level * 45)→ 30% HP
-
Cure All
- Cooldown reduced from 50s → 35s
-
Recovers
(Player level * 13)→ 8% MP
-
Undead Purge
- REMOVED: There is a 20% chance of causing [ Eliminate Shadows]
-
NEW: There is a 20% chance of causing [ God Punish]
- Debuff level 5
- Duration 15s
- Elemental damage received is increased by 8%
-
Holy Shield
- REMOVED: Defense level upgrade 1
- NEW: Magic defense increased by (Player level * 2)
-
Mana Shield
-
Healing Aura
-
Heals allies around
4→ 6 fields
-
Heals allies around
- REMOVED: Cooldown skill reduced by 20%
-
Healing Aura
-
Undead Purge
- Cooldown reduced from 38s → 30s
-
Holy Hammer
- Cooldown reduced from 125s → 100s
Blue Mage
-
Ice Chain
- Special Area 11 fields
-
Ice Shard
- Reduced cast time to 0
-
Ice Lance
-
NEW: Combo [ Double spear] with 80%
- Causes [ Shivering Frost] with 50% chance
-
NEW: Combo [ Double spear] with 80%
-
Heavy Hail
- Cooldown reduced from 45 → 35
-
Frost Shield
-
NEW: Every 2 seconds At distance of 2, inflict [ Weak Shivering Frost] on our enemies
- [ Weak Shivering Frost]
- Duration 15 seconds
- Level 1
-
Water resistance is decreased by 10
- [ Weak Shivering Frost]
- Slight Freeze chance increased from 65% → 80%
-
NEW: Every 2 seconds At distance of 2, inflict [ Weak Shivering Frost] on our enemies
Dark Gunner
-
Spell Revolver
-
NEW: There is a 1% chance of causing [ Spell Revolver]
- Duration 5s
- Critical chance increases 10%
- Hit rate increases (Player level * 1)
-
NEW: There is a 1% chance of causing [ Spell Revolver]
-
Combination Shot
- Combo chance increased from 60% → 80%
-
Magic Blitz
-
Critical chance increased by
20%→ 30%
-
Critical chance increased by
-
Ghost Guard
- MP cost 160 → 500
- NEW: Buff Ghostly Power
- Positive Level 4
- 30s duration
- Hit rate increased by (Player level * 2)
- Ranged attack is increased by (Player level * 2)
-
Possession
- Range 7 → 10
-
Evil Potion
- Range 8 → 10
- Debuff
- Duration decreased 20 → 15
-
HP decreased by
(Player level * 6)→ (Player level * 10) - Shadow resistance is reduced by 10
Volcano
-
Volcanic Gas
- Target changed from enemies in 3 → 4 fields around target
-
Debuff chance
30%→ 50% - Debuff duration 25s → 22s
-
Magma Plating
-
Attack decreased
25%→ 20% - NEW: Soft damage reduction 5%
-
Attack decreased
-
Power of the volcano
- REMOVED: Concentration buff
- NEW: Fire energy increased (Player level * 2)
-
Ash Storm
- Targets around 4 → 5
- Cooldown reduced from 180 → 120
-
Volcanic Eruption
-
Debuff [ Lava Gush] chance
15%→ 45%
-
Debuff [ Lava Gush] chance
-
Earthquake
-
Debuff [ Lava Gush] de
15%→ 45%
-
Debuff [ Lava Gush] de
-
Magma Sword
-
Debuff [ Bubbling Lava Gush] de
30%→ 50%
-
Debuff [ Bubbling Lava Gush] de
Poseidon
-
Thunder Trident
- Target changed to select one → enemies in 0 field around target
-
Ocean’s Blessing
- REMOVED: Forced movement
- NEW: Defense increased by 5%
-
Song of the Sirens
- REMOVED: Increased water resistances by 20
- NEW: Decreased water resistances by 20
-
Water Bubble
- Cooldown reduced from 35s → 30s
-
Water Plating Buff
- Protects from critical damage based on 25% of your HP
- Enemy attack is decreased 20%
- Soft damage received is reduced 5%
- Movement speed is increased by 2
-
Lightning Storm
-
Magic damage increased from
1500→ 1800
-
Magic damage increased from
-
Feeding time
-
Water damage increased from
750→ 950
-
Water damage increased from
Seer
-
Confusion
- Cooldown reduced from 20s → 15s
-
Decrease HP/MP
(Player level * 3)→ (Player level * 10)
-
Weak dark energy
-
Decrease HP/MP
(Player level * 4)→ (Player level * 10)
-
Decrease HP/MP
-
Dark Energy
-
Decrease HP/MP
(Player level * 6)→ (Player level * 12)
-
Decrease HP/MP
-
Cursed Hands Debuff
- REMOVED: All elemental energies decreases by 10
- NEW: 50% chance of increasing shadow damage received by 15%
- NEW: Hand of Death occurs, in releasing at the probability of 30%
Archmage
-
Illumination
-
Protects from debuff with
100%→ 50% chance -
Protects from critical attack with
20%→ 15% chance -
Recovers
6%→ 5% HP
-
Protects from debuff with
-
Spellbook Scholar
- REMOVED: The effectiveness of recovery items is increased by 20%
- NEW: Light energies increases (Player level *8 )
Draconic Fist
-
Claw Swipe
- Range increased from 1 → 2
- Target changed from Special area → 1 field around the target
-
Flame Swing
- [ Damage defensive weapon] duration reduced from 60s → 12s
-
Crossfire
- [ Severe Burn] duration reduced from 40s → 20s
- Target changed from Special area → 2 field around the target
-
Dragon Energy
-
Increases maximum HP by
10%→ 25% but never above 10000 HP -
Increases maximum MP by
20%→ 25% but never above 10000 HP
-
Increases maximum HP by
Mystic Arts
-
Shockwave
- Target increased from enemies around 1 → 2 fields
-
Shadowless legs
- Target increased from enemies around 1 → 2 fields
-
Lunar slice
- Range increase from 5 to 9
-
Leech
(Player level * 8 ) MP→ (Player level * 8 ) HP - Chance to leech increased from 50% → 80%
-
Bound by Moonlight
- Target changed from Select one → 2 fields around the target
-
Lotus Leap
- Target changed from Special area → 2 fields around the target
-
Lotus seed
- Summons cause when explode a [ Wounded Legs] with 10% chance
- Debuff level 4
- Duration 8s
- Speed is decreased by 10%
- Summons cause when explode a [ Wounded Legs] with 10% chance
-
Lotus Snare - Petal hell debuff
- REMOVED: HP recovery is reduced by 50
- NEW: Decreases (Player level * 10) HP
-
Full Bloom - Lotus curse
- REMOVED: HP recovery is reduced by 90
- NEW: Decreases (Player level * 15) HP
Master Wolf
-
Low Kick
-
Debuff chance decreased from
20%→ 10%
-
Debuff chance decreased from
-
Flying kick
- Target changed from Select one → 1 fields around the target
-
Uppercut
- REMOVED: Knocked Out debuff
-
Will of the Truthseeker - Imperturbable Mind Buff
- REMOVED: Decrease enemy attack 10%
- NEW: Soft damaged decreased by 5%
-
Ultimate Stance
- Buff (level 1) duration decreased from 100s → 30s
- Buff (level 2) duration decreased from 100s → 30s
- Buff (level 3) duration decreased from 100s → 30s
-
Ultimate Stance (level 3)
-
Attack increased by
10% 8% -
Defence increased by
10% 8% -
Critical chances increased by
10% 8%
-
Attack increased by
-
Ultimate Stance (level 3)
— Changed Agility Power 2 buff dodge from 50 to 70.