• Added...
— 300 and 700 EastCoins Tickets in Mysterious Traveller shop.
— Volcano equipment crafting scrolls to NPC Priestess Serizad in Volcano Gate.
— Perfection Remover Hammer in EastMall
— Specialists 9 to the Port Alveus Crystal Balls.
ㅤ· In order to obtain these new specialists you must be at least level 85 and overcome the Port Alveus Class Crystal Balls quests.
Skill: | Stats: | Buff / Debuff |
---|---|---|
Axe Swing | Attack Range: 2 cell
Target: Around Enemy in 1 cell Cool time: 0.7 sec Consumption MP: 0 Melee attack increase by 200 Water energies increases by 150 The Rage bar increases by 2% |
|
Axe Throw | Attack Range: 8 cell Target: Select One Cool time: 7.0 sec Consumption MP: 50 Melee attack increase by 500 Water energies increases by 250 There is a 50% chance of causing Slight Paralysis. There is a 10% chance of causing Serius Injury. The Rage bar increases by 10% |
Slight Paralysis. Debuff (Level 1) Duration: 2.0 sec Moevement speed is decreased by 5. Serius Injury. Debuff (level 4) Duration: 8.0 sec Melee attack increase by 10% Whe hit by another characters skill, there is a 10% chance to reset the cooldown of the skill used. |
Storm Charge | Attack Range: 8 cell Target: Around Enemy in 1 cell Cool time: 12.0 sec Consumption MP: 80 Melee attack increase by 650 Water energies increases by 450 There is a 80% chance of causing Blackout The Rage bar increases by 10% |
Blackout Negative Effect (level 1) Duration : 3.0 sec Movement impossible No attack possible |
Axe of Fury | Attack Range: 2 cell Target: Around Enemy in 2 cell Cool time: 15.0 sec Consumption MP: 130 Melee attack increase by 800 Water energies increases by 400 There is a 10% chance of causing Serius Injury. The Rage bar increases by 10% |
|
Rune Power of Water | Attack Range: Itself
Target: Select One Cool taime: 60.0 sec Consumption MP: 150 There is a 100% chance of causing Energy of Pure Water Restores 20% of HP lost. |
Energy of Pure Water Buff (Level 4) Duration: 60.0 sec Defence is increased by 15%. Water energies increases by (Player Level *4) |
Riptide | Attack Range: Itself Target: Around Enemy in 6 cell Cool time: 30.0 sec Consumption MP: 140 Melee attack increase by 1000 Water energies increases by 550 Draws enemies to 1 fields away from you. There is a 60% chance of causing Water Splash The Rage bar increases by 10% |
Water Splash Debuff (level 1) Duration: 15.0 sec Movement speed is decreased by 3 Water resistance is decreased by 10. |
Rampage | Attack Range: 2 cell Target: Around Enemy in 2 cell Cool time: 18.0 sec Consumption MP: 150 Melee attack increase by 300 Water energies increases by 200 There is a 100% chance of invoke combo [ Berseker Rampage] The Rage bar increases by 5% |
|
Berseker Rampage | Attack Range: 2 cell Target: Around Enemy in 2 cell Cool time: 15.0 sec Consumption MP: 50 Melee attack increase by 400 Water energies increases by 200 There is a 100% chance of invoke combo [ Raging Torrent] The Rage bar increases by 10% |
|
Raging Torrent | Attack Range: 2 cell Target: Around Enemy in 3 cell Cool time: 15.0 sec Consumption MP: 50 Melee attack increase by 500 Water energies increases by 400 There is a 20% chance of causing Serius Injury. There is a 50% chance of causing Water Splash The Rage bar increases by 10% |
|
Under the Waterfall | Attack Range: Itself
Target: Select One Cool taime: 12.0 sec Consumption MP: 150 There is a 100% chance of causing Under the Waterfall. |
Under the Waterfall Buff (level 4) Duration: 2.0 sec Upon getting hit, removes one random debuff up to level 4 for each attack with a 100% chance. No HP consumption Whe youre defending, there is a 40% chance of inflicting Serius Injury on your opponent |
Whirlpool | Attack Range: Itself Target: Around Enemy in 4 cell Cool time: 25.0 sec Consumption MP: 120 Melee attack increase by 1100 Water energies increases by 900 There is a 20% chance of causing Serius Injury. There is a 30% chance of causing Waterfall Frenzy, damage increases by 50% of the current Rage bar while this in turn drops by 50% |
Waterfall Magic Debuff (level 3) Duration: 5.0 sec Movement speed is decreased by 5 Water resistance is decreased by 10. |
Power of the Waterfall | Attack Range: Itself
Target: Select One Cool taime: 120.0 sec Consumption MP: 100 There is a 100% chance of causing Energy of the Waterfall |
Energy of the Waterfall Buff (level 3) Duration: 180.0 sec Movement speed is increased by 2 Every 4 seconds: The rage bar increases by 2%. Attack power is increased by 8% of the Rage bar side effect: Hit rate of all attacks increases by (Player level *2) |
Raging Waterfall | Attack Range: 2 cell Target: Around Enemy in 4 cell Cool time: 80.0 sec Consumption MP: 150 Melee attack increase by 1100 Water energies increases by 1000 There is a 100% cahnce of causing Waterfall Strike Frenzy, damage increases by 60% of the current Rage bar while this in turn drops by 60% |
Waterfall Strike Debuff (Level 4) Duration: 8.0 sec Movement speed is decreased by 3 If you are attacked with the water element, theres a 100% chance the damage will be increased by 20% Serius Injury occurs, in realeasing at the probability of 100% |
Rag Bar Buffs: |
Waterfall Ire Neutral effefct (level 7) Duration: 3000.0 sec Melee damage increases by 3% When you use an attack skill, current HP is reduced by 2% Waterfall Anger Neutral effefct (level 8 ) Duration: 3000.0 sec Melee damage increases by 5% When you use an attack skill, current HP is reduced by 3% Waterfall Fury Neutral effefct (level 9 ) Duration: 3000.0 sec Melee damage increases by 10% When you use an attack skill, current HP is reduced by 4% Waterfall Frenzy Neutral effefct (level 10) Duration: 8.0 sec Melee damage increases by 20% HP is increased by (missing HP /4)% of damage given. |
Skill: | Stats: | Buff / Debuff |
---|---|---|
Spear: | Attack Range: 10
Targer: Around Enemy in 0 cell Cool time: 0.3 sec Consumption MP: 0 Range attack increase by 150 Light energies increases by 100 |
|
Wolf Charge | Attack Range: 10
Targer: Select One Cool time: 8.0 sec Consumption MP: 300 Ranged attac increase by 500 Light energies increases by 300 Your transform the Sun Wolf to attack your enemies. There is a 60% chance of causing Fatal Bleeding (ID 739) There is a 100% chance of invoke combo [ Whirling Wolf ] |
Fatal Bleeding Negative Disease Effect (Level 4) Duration: 10.0 sec Attack decease by (Player level *4) Every 6 seconds: Decreases (Player level *6) |
Whirling Wolf (Combo) | Atack Ramge: Itself Target: Select One Cool time: 20.0 sec Consumption MP: 100 Teleportss you within a radius of 8 fields. Your transform the Sun Wolf to attack your enemies. |
|
Lightning Fury | Atack Ramge: 10 cell Target: Around Enemy in 2 cell Cool time: 25.0 sec Consumption MP: 50 Ranged attack increase by 400 Light energies increases by 200 There is a 100% chance of invoke combo [Rapid retreat] |
outshine Positive Effect (Level 4) Duration: 5.0 sec Sneack in No HP consumption |
Rapid retreat | Atack Ramge: Itself Target: Select One Cool time: 20.0 sec Consumption MP: 0 There is a 100% chance that Bear Trap will be caused at the set location. Teleportss you within a radius of 8 fields. There is a 50% chance of causing outshine Bear Trap: There is a 100% chance of causing Interrupt Move There is a 50% chance of causing Fatal Bleeding. |
Interrupt Move Negative Effect (level 1) Duration: 4.0 sec Movement impossible Fatal Bleeding Negative Disease Effect (level 4) Duration: 8.0 sec Never inflicts critical hits Every 2 seconds: Decreases (Player Level *5) HP |
Solar Spear | Attack Range: 16 cell Target: Special Area Cool time: 25,0 sec Consumption MP: 100 Ranged attack increase by 700 Light energies increases by 600 There is a 60% chance of causing Blinding Light Increases damage by 2% proportional to distance. |
Blinding Light Negative Effect (level 4) Duration: 8.0 sec If you are attacked by the Sun Wolf, theres a 50% chance Exponse Weakness is cast. Dodge is reduced by 50% |
Natures Healing | Attack Range: Itself Target: Select One Cool time: 50.0 sec Consumption MP: 200 Recovers 10% HP. There is a 100% probability to remove bad effect of level 4 or lower. |
|
Solar Shower | Atack Ramge: 10 cell Target: Around Enemy in 5 cell Cool time: 15.0 sec Consumption MP: 150 Ranged attack increase by 600 Light energies increases by 800 There is a 20% chance of causing Blinding Light There is a 100% chance of invoke combo [ Sunspot Explosion ] |
Blinding Light Negative Effect (level 4) Duration: 8.0 sec If you are attacked by the Sun Wolf, theres a 50% chance Exponse Weakness is cast. Dodge is reduced by 50% |
Sunspot Explosion | Attack Range: 10 cell Target: Around Enemy in 5 cell Cool time: 40.0 sec Consumption MP: 80 Ranged attack increase by 1000 Light energies increases by 900 There is a 50% chance of causing Sunspot Explosion Aftermath |
Sunspot Explosion Aftermath Negative Effect (Level 4) Duration: 6.0 sec Light resistance is reduced by 20% You receive 100% of the damage of a critical hit through a [ Judgemente of the sun] |
Back Kick | Attack Range: 10 cell Target: Around Enemy in 1 cell Cool time: 35.0 sec Consumption MP: 80 Ranged attack increase by 400 Light energies increases by 600 There is a 60% chance of causing Blackout Push your opponent back 4 fields in PvP mode. Your transform the Sun Wolf to attack your enemies. |
Blackout Negative Effect (level 1) Duration : 3.0 sec Movement impossible No attack possible |
Spear of Bliding | Attack Range: 10 cell Target: Around Enemy in 1 cell Cool time: 30.0 sec Consumption MP: 120 Ranged attack increase by 500 Light energies increases by 500 There is a 80% chance of causing Slight Paralysis There is a 100% chance of invoke combo [ Wolf Pack] |
Slight Paralysis Negative Effect (Level 1) Duration: 2.0 sec Movement Speed is decreased by 5 |
Wolf Pack | Attack Range: 10 cell Target: Around Enemy in 4 cell Cool time: 30.0 sec Consumption MP: 80 There is a 80% chance of causing Wounding Light Ranged attack increase by 800 Light energies increases by 600 |
Wounding Light Negative Effect (Level 4) Duration: 10.0 sec If you are attacked with the light element, theres a 100% chance the damage will be increased by 20% If you are attacked by the Sun Wolf, the damage is increased by 10% |
Solar Eruption | Attack Itself Target: Around Enemy in 5 cell Cool time: 45.0 sec Consumption MP: 200 Ranged attack increase by 800 Light energies increases by 700 There is a 20% chance of causing Exponse Weakness Your transform the Sun Wolf to attack your enemies. |
Exponse Weakness Negative Effect (level 4) Duration : 10.0 sec Ranged attack increase by 10% The chance of receiving a critical hit is increased by 10%. |
Call of the Wild | Attack Range: Itself Target: Select One Cool time: 60.0 sec Consumption MP: 100 There is a 100% Chance of causing call of the wild There is a 100% Chance of causing Restored lifeforce |
call of the wild Positive Effect (level 4) Duration: 600.0 sec Attack decrease by 5% Restored lifeforce Positive Effect (level 2) Duration: 600.0 sec Attack increases by 5% Chance of inflicting critical hits is increased by 10% Movement speed is increased by 2 Side effect : Hit rate of all attacks increases by (Player Level *2) |
Light Net | Attack Range: 9 cell Target: Around Enemy in 4 cell Cool time: 40.0 sec Consumption MP: 100 Ranged attack increase by 600 Light energies increases by 500 There is a 70% chance of causing Interrupt Move There is a 100% chance of invoke combo [ Judgement of the Sun ] |
|
Judgement of the Sun | Attack Range: 10 cell Target: Around Enemy in 4 cell Cool time: 100 sec Consumption MP: 400 Ranged attack increase by 1300 Light energies increases by 1000 There is a 100% chance of causing Power of the Sun. There is a 80% chance of causing Deadly Blackout |
Power of the Sun. Positive Effect (Level 4) Duration: 20.0 sec Light energies increases by (Player level *8) If you are attacked by the Sun Wolf, the damage is increased by 20%. Moevement speed increases by 2 Deadly Blackout Negative Effect (level 3) Duration: 4.0 sec Movement impossible No attack possible No dodge possible |
Skill: | Stats: | Buff / Debuff |
---|---|---|
Deadly skull | Attack Range: 10 cell
Target: Around Enemy in 1 cell Cool time: 0.8 sec Consumption MP: 50 Magic attack increase by 150 Shadow energies increases by 200 There is a 2% chance of causing Voodoo Priest Curse |
Voodoo Priest Curse Negative Effect (Level 10) Duration: 20.0 sec Increases the attack from ongoing debuffs by 15% per stack (max, 100%) |
Toxin Cloud | Attack Range: 10 cell
Target: Around Enemy in 3 cell Cool Time: 7.0 Consumption MP: 100 Magic attack increase by 300 Shadow energies increases by 500 There is a 60% chance of causing Venomus Snake Curse There is a 15% chance of causing Voodoo Priest Curse |
Venomus Snake Curse Negative Effect (Level 2) Duration: 15.0 sec Every 2 seconds: Decreases (Player level *3) HP. Shadow resistance decreased by 3%. Mental Poison occurs, in realisng at the propbability of 50%. |
Soul Spider | Attack Range: 10 cell
Target: Select One Cool Time: 25.0 Consumption MP: 120 Summons 3 x Soul Spider. Soul Spider: There is a 100% chance of causing Spider Curse There is a 10% chance of causing Voodoo Priest Curse. See hidden things. |
Spider Curse Negative magic effect (level 2) Duration: 8.0 sec HP is decreased by 20% of damage given. Shadow resistance is reduced by 10%. |
Soulwalk | Attack Range: Itself
Target: Around friends in 2 cell Cool time: 40.0 sec Consumption MP: 180 There is a 100% chance of causing Soulwalk |
Soulwalk Duration: 7.0 There is a 100% probability to remove bad effect of level 4 or lower. Every 2 seconds: Recovers (Player Level*10) No attack possible Side effect: After 0.1 seconds You are invisble. This state will not change if you are attackd. No HP/MP Consumption. |
Limbo soul | Attack Range: 10 cell
Target: Around Enemy in 2 cell Cool Time: 25.0 Consumption MP: 200 Magic attack increase by 900 Shadow energies increases by 900 There is a 80% chance of causing Stiff Body. There is a 20% chance of causing Voodoo Priest Curse |
Stiff Body Magic Debuff (Level 3) Duration: 4.0 sec No attack possible Movement impossible |
Locust Swarm | Attack Range: 10 cell
Target: Around Enemy in 4 cell Cool Time: 20.0 Consumption MP: 700 Magic attack increase by 500 Shadow energies increases by 1200 There is a 40% chance of causing locust infection Theres a 90% chance of leeching (Player Level *12) HP from |
locust infection Disease Debuff (level 4) Duration: 10.0 sec Every 2 seconds: Decreases (Player level *2) HP. Movement speed is decreased by 3. |
Vengeful Soul | Attack Range: Itself
Target: Select One Cool time: 60.0 sec Consumption MP: 700 There is a 100% chance of causing Vengeful soul There is a 100% chance of causing Soul Shield. |
Vengeful soul Positive Effect (Level 4) Duration 15.0 seconds When youre defending, there is a 50% chance of 30% of the damage being reflected at the opponent. Speed movement increases by 2 Soul Shield Positive Effect (Level 5) Duration 180.0 seconds Attack decrease by 25% Heal 30% of inflicted damge by reducing MP. |
Voodoo Doll | Attack Range: 10 cell
Target: Around Enemy in 5 cell Cool Time: 55.0 Consumption MP: 700 There is a 100% Chance of causing Voodoo Doll. There is a 5% chance of causing Voodoo Priest Curse |
Voodoo Doll. Negative Effect (Level 5) Duration: 12.0 sec Every 4 seconds: Decreases (Player Level*8) HP Shadow resistance is reduced by 20% Voodoo Dolls Rage occurs, in releasing at the probability of 50% Voodoo Dolls Rage Negative Effect (Level 5) Duration: 1.0 sec Decreases (Player Level *80) HP Decreases (Player Level *40) MP There is a 100% chance of causing Deadly Blackout Deadly Blackout Negative Effect (level 3) Duration: 4.0 sec Movement impossible No attack possible No dodge possible |
M-M-Moth! | Attack Range: 10 cell
Target: Around Enemy in 5 cell Cool Time: 70.0 sec Consumption MP: 250 There is a 100% Chance of causing Moth Curse. There is a 20% chance of causing Voodoo Priest Curse |
Moth Curse. Negative Effect (Level 10) In Rainbow Battle (Level 4) Duration: 8.0 sec In Rainbow Battle Duration: 4.0 sec If the target is monster, the damage from all attacks is increased by 20%. Otherwise the player is forced to transform into the Moth. No Attack possible. If you take damage 2 times. Moth Curse disappears. |
Soulripper | Attack Range: Itself Target: Around Enemy in 7 cell Cool Time: 100.0 sec Consumption MP: 200 Magic attack increase by 1000 Shadow energies increases by 1200 There is a 100% chance of causing Concentrated Soul Force. There is a 20% chance of causing Voodoo Priest Curse Stores 30% of the damage caused by this skill (max. 3000 per target) |
Concentrated Soul Force. Positive Effect (Level 4) Duration: 20.0 sec The damage of the next skill is increased by the damage stored by soulripper (min. 300, max 30.000) |
Electrostatic curse | Attack Range: Itself Target: Around Enemy in 6 cell Cool Time: 100.0 sec Consumption MP: 200 Magic attack increase by 1500 Shadow energies increases by 1000 There is a 100% chance of causing Deathly Curse. Only applies to enemies with debuffs above level 1. Increases damage by 1500 per debuff stack (max 6.000) |
Deathly Curse. Negative Effect (Level 4) Duration: 20.0 sec If you are attacked with the shadow element, theres a 100% chance the damage will be increased by 20%. Every 2 seconds: Decreases (Player Level *6) HP |
Skill: | Stats: | Buff / Debuff |
---|---|---|
Druid Form: | ||
Sharo Claws | Attack Range: 2 cell Target: Select One Cool time: 1.4 sec Consumption MP: 0 Melee attack increase by 150 Fire energies increases by 150 |
|
Bear loa Energy | Attack Range: Itself Target: Select One Cool time: 120.0 sec Consumption MP: 150 There is a 100% chance of causing Bear loa Energy. |
Bear loa Energy Buff (Level 3) Duration: 300.0 sec Defence is increased by 5% All elemental resistance is increased by 5 |
Firewall | Attack Range: Itself Target: Select One Cool time: 120.0 sec Consumption MP: 200 There is a 100% chance of causing Firewall. |
Firewall Buff (Level 3) Duration: 300.0 sec If you are attacked with the fire element, theres a 100% chance the damage will be reduced by 10%. Fire energies increases by (Player level *5) |
Cinderroot | Attack Range: 10 cell Target: Around Enemy 1 cell Cool time: 50.0 sec Consumption MP: 200 Melee attack increase by 400 Fire energies increases by 800 There is a 100% chance of causing Cinderroot |
Cinderroot Negative Effect (Level 3) Duration: 4.0 sec Movement impossible Every 2 seconds: Decreases (Player Level *10) HP |
Flame Bear | Attack Range: Itself Target: Select One Cool time: 5.0 sec Consumption MP: 0 There is a 100% chance of causing Evade. There is a 100% chance of causing Brown Bear Energy. |
Evade. Buff (Level 5) Duration: 2.0 sec No HP consumption The chance of never getting a bad effect of 10 level or lower increases by 100% Brown Bear Energy Buff (Level 10) Duration: 3000.0 sec Increases maximum HP by 30%, however not above 10.000 HP. You transform into a powerful brown bear. |
Flame Leopard | Attack Range: Itself Target: Select One Cool time: 5.0 sec Consumption MP: 0 There is a 100% chance of causing Red Leopard Energy |
Red Leopard Energy ( In the rainbow battle the use is not possible ) Buff (Level 10) Duration: 3000.0 sec Dodge is increased by (Player Level *10) Provides a 100% chance to transform into the Flame Leopard. |
Brown Bear Skin | Attack Range: Itself Target: Select One Cool time: 5.0 sec Consumption MP: 200 There is a 100% chance of causing Brown Bear Skin |
Brown Bear Skin Buff (Level 3) Duration: 300.0 sec Damage from critical hits is reduced by 10%. Attack decrease by 8% Decreases total soft damage by 10% |
Healing Flames | Attack Range: Itself Target: Select One Cool time: 55.0 sec Consumption MP: 300 Recovers 15% HP |
|
Bear Form: | ||
Claw Swipe | Attack Range: 2 cell Target: Around Enemy 1 cell Cool time: 0.4 sec Consumption MP: 0 Melee attack increase by 100 Fire energies increases by 150 |
|
Fireball | Attack Range: 8 cell Target: Around Enemy 1 cell Cool time: 12.0 sec Consumption MP: 50 Melee attack increase by 300 Fire energies increases by 400 There is a 70% chance of causign Blackout |
Blackout Negative Effect (level 1) Duration : 3.0 sec Movement impossible No attack possible |
Flaming Armour | Attack Range: Itself Target: Select One Cool time: 50.0 sec Consumption MP: 200 There is a 100% Chance of causign Flaming Armour. |
Flaming Armour. Buff (Level 4) Duration: 10.0 sec When youre defending, there is a 100% chance of 20% of the damage being reflected at the opponent When youre defending, there is a 10% chance of infliting Burn on your oppnent. |
Flame Swing | Attack Range: 2 cell Target: Special Area Cool time: 12.0 sec Consumption MP: 130 Melee attack increase by 400 Fire energies increases by 600 There is a 60% chance of causign Slight Burn |
Slight Burn Disease Debuff (Level 1) Duration: 7.0 seconds Fire resistance is decreased by 5. Every 2 seconds: Decreases (Player Level *1) HP. |
Roar of the Bear Loa | Attack Range: 2 cell Target: Special Area Cool time: 45.0 sec Consumption MP: 160 Melee attack increase by 600 Fire energies increases by 800 There is a 100% Chance of causing Bear Taunt. There is a 100% Chance of causing Nervous. Draws enemies to 1 fields away from you. |
Bear Taunt Buff (Level 4) Duration: 10.0 sec Attack decrease by 20% Defence increases by (Player Level *1) Nervous Debuff (Level 3) Duration: 15.0 sec Damage decreases by 10%. When inflicting critical hits, damage is reduced by 50%. |
Bucking Blow | Attack Range: 2 cell Target: Aroud Enemy in 0 cell Cool time: 15.0 sec Consumption MP: 150 Melee attack increase by 500 Fire energies increases by 800 Push your opponent back 4 fields in PvP mode. There is a 80% chance of causign Paralysis. |
|
Absorbing Flames | Attack Range: Itself Target: Select One Cool time: 12.0 sec Consumption MP: 120 There is a 100% Chance of causign Absorbing Flames. |
Absorbing Flames Buff (Level 4) Duration: 2.0 sec No HP consumption When youre defending, there is a 50% chance of infliting Burn Burn Diease Debuff (Level 2) Duration: 15.0 sec Fire resistance is decreased by 10. Every 2 seconds: Decreases (Player level *2) HP |
Firequake | Attack Range: 2 cell Target: Special Area Cool time: 35.0 sec Consumption MP: 180 Melee attack increase by 700 Fire energies increases by 900 There is a 40% Chance of causing Fatal Burn. |
Fatal Burn Disease Debuff (Level 3) Duration: 20.0 sec Fire resistance is decreased by 30. The chance of receiving a critical hit is increased by 30%. |
Stomp | Attack Range: Itself Target: Aroud Enemy in 5 cell Cool time: 25.0 sec Consumption MP: 200 Melee attack increase by 1000 Fire energies increases by 800 There is a 65% chance of causing Shock |
Shock Debuff (Level 2) Duration: 5.0 sec No attack possible No dodge possible Movement speed is decreased by 3. |
Purifying Flames | Attack Range: Itself Target: Select One Cool time: 80.0 sec Consumption MP: 200 There is a 100% chance of causing Purifying Flames |
Purifying Flames Buff (Level 4) Duration: 20.0 sec Provides a 5% chance per stack never to receive a debuff up to level 3 (max. 30%) There is a 100% probability to remove bad effects of level 4 or lower. |
Firenado | Attack Range: 8 cell Target: Aroud Enemy in 2 cell Cool time: 35.0 sec Consumption MP: 100 Melee attack increase by 500 Fire energies increases by 600 Increases damage by 5% proportional to distance. There is a 100% chance of causign Short Blackout There is a 100% chance of invoke combo [ Blazing Leap ] |
Short Blackout Debuff (Level 2) Duration: 2.0 sec Movement impossible No attack possible No dodge possible |
Blazing Leap | Attack Range: Itself Target: Aroud Enemy in 4 cell Cool time: 60.0 sec Consumption MP: 100 Melee attack increase by 700 Fire energies increases by 1000 There is a 100% chance of causign Burn. There is a 100% chance of invoke combo [ Emberpunch ] |
Burn Diease Debuff (Level 2) Duration: 15.0 sec Fire resistance is decreased by 10. Every 2 seconds: Decreases (Player level *2) HP |
Emberpunch | Attack Range: 2 cell Target: Aroud Enemy in 5 cell Cool time: 70.0 sec Consumption MP: 150 Melee attack increase by 1300 Fire energies increases by 1500 There is a 70% chance of causing Explosive Shock There is a 100% chance of causing Third-Degree Burns |
Explosive Shock Debuff (Level 3) Duration: 7.0 sec No dodge possible Movement speed is decreased by 5. Third-Degree Burns Debuff (Level 4) Duration: 10.0 sec Skill cooldown is increased by 50%. Every 2 seconds: Reduces 300 HP per buff stack (max. 2400) |
Druid | Attack Range: Itself Target: Select One Cool time: 20.0 sec Consumption MP: 0 There is a 100% chance of causing Evade. You transform back into a druid. |
— Specialist 9 Optimization Gems as a reward for Act 7 WorldBosses or transform Shining 1~4 Spealist Souls in Alchemy NPCs.
— Orc Hero Gem (Specialist 9 Perfection Gem) to the following locations:
ㅤ· Act 7 WorldBoss (drop depending on the number of playersdrop depending on the number of players)
ㅤ· Act 7 Nest (x5 when winning)
ㅤ· NPC Aurelius Roshu (craft x30
ㅤ· NPC Sakarael (craft x15
ㅤ· Mysterious Treasure (x5~x8)
ㅤ· Mysterious Bet Box (x5~x8)
ㅤ· Jotun Khal's Treasure Chest (x10)
ㅤ· Jotun Khal's Glowing Treasure Chest (x10)
ㅤ· Jotun Khal's Regular Treasure Chest (x10)
— The base speed of all mounts in the game has been increased.
— Now the mounts that have a healing effect will be percentual.
— Added Hunting effect to White Tiger's mount.
— Premium Rune of Fortune Scroll and Rune of Fortune Scroll no longer protect 50% materials on failure.
— Some specialist animations have been improved:
Warrior: | |
Two-Handed Sword Attack | Animation: optimized , slightly increased animation |
Ranger: | |
Archery | Animation: optimized , slightly adjusted |
Wild Keeper: | |
Boomerang Blast | Animation: Previously changed by mistake, the original animation was slightly increased. |
Volcano: | |
Earthquake | Animation: optimized also for the male sex. |
— Now the Pieces of shell will be tradable.
— Removed Intact Orichalcum from Champion Blessing Amulet (Random) crafting.
— Crafting and buying Rune Solvent will no longer be limited.
— Changes have been made to Starter Pack:
ㅤ· Removed Eastmile Costume (Permanent) (Limited)
ㅤ· Added Dracula Hat (Permanent) (Limited)
ㅤ· Added Dracula Costume (Permanent) (Limited)
— The price of the following items has been changed:
ㅤ· Lower SP Protection Scroll: 300.000
ㅤ· Equipment Protection Scroll: 800.000
ㅤ· Rune Removal Hammer: 50.000.000
ㅤ· Tattoo Remover: 50.000.000
ㅤ· Champion Blessing Amulet (Random): 3.500.000
ㅤ· Ancient Heroic Amulet (Random): 5.000.000
ㅤ· Heroic Amulet (Random Shell): 90.000.000
— Magical Jaguar effects have been changed:
ㅤ· Removes negative effects of level 5 or lower.
ㅤ· At 50% you receive an invisibility buff.
— Now will be received combat experience in Act 6.
— Crafting of level 95 Heroic Partner has been changed:
ㅤ· Remove Fernon's Essence x1
ㅤ· Added Fernon's Energy x50
ㅤ· Added Cryophoenix Feather x1
• Changes have been made in EastMall:
— Now there will be two types of coins:
ㅤ· EastCoins
ㅤㅤ- They can now be converted directly into gold and vice versa. (The EC value will currently be 500.000 gold.)
ㅤ· PremiumCoins
ㅤㅤ- Now when you recharge with money you will receive these new coins, you can transform them into EastCoins or buy in the store directly with them. (The value of PCs will be regulated by the market.)
— An update of prices and amounts of all the items available in Eastmall has been made.
— Now there will be items that can still be bought with EastCoins (they will have their price equivalent in gold).
— Now there will be some more exclusive items that can only be obtained with PremiumCoins.
— New PremiumCoins tickets have been added to be able to trade within the game.
— The €2.5 and €200 purchases have been deleted.
— Changed the amount of extra PremiumCoin boost from 11.000 to 10.000 on €100 purchase.
— New items have been added in EastMall:
Items | Price |
---|---|
Magic Carpet | 300 |
Magic Scooter | 300 |
'Blazing Blades' In-line Skates | 700 |
'Doni Darkslide' Skateboard | 700 |
Nossi the Dragon | 700 |
White Unicorn | 700 |
Black Unicorn | 700 |
Pink Unicorn | 700 |
Magic Bone Drake | 700 |
Elemental Divine Wings Box | 25 |
Gear Experience Ticket x100 | 200 |
Male Costume Box | 75 |
Male Animal Costume Box | 75 |
Female Costume Box | 75 |
Female Animal Costume Box | 75 |
Male Hat Box | 75 |
Male Animal Hats Box | 75 |
Female Hat Box | 75 |
Female Animal Hats Box | 75 |