— Shell properties of normal level equipment will now work the same as it did on champion level one. Every equipment will receive its own properties on craft.
— The Blessing Amulet will now apply a random rarity each time an equipment is betted while having it equipped. It will also reset every shell property for each rarity change.
Note: The shell properties of every equipment level 95 or lower will be reset. Every character level 90 or higher will receive 30 Shell Property Resetting amulets as compensation.
— The level required to start the questline for the two first specialists has been reduced to 20 and 35, respectively.
— Jennifer Quest and Shadow Tower’s titles will now be shared between characters from the same account.
— Removed the reward doubling effects from Instant Battle and World Boss’ Jennifer titles. These buffs will now be received through passives, which will be shared between characters from the same account as well.
— Utility and Premium Pack bonuses will now be shared between characters from the same account.
Note: If the bonuses are being received from EastBazaar Medals or Adventure Bags they won’t be shared.
— Removed the attack animation and cast time from the tattoo skills.
— Removed definitely the reward from the Orc Time-Space.
— Doubled the amount of Orc Coins rewarded for defeating Act 7’s World Bosses.
— Greatly increased the chance of Orc Coins dropping on act 7’s monsters.
— Removed the bonus that increased the amount of gems received the 25 first times Act 4’s 93Lv Time-Space was completed.
— Increased the amount of gems obtained upon completing Act 4’s 93Lv Time-Space from 15 to 22.
— Plain HP given in Jewelry’s item properties has been changed to percentage HP based on the player’s base stat.
— Plain HP given in Tank and Survivability Trophies’ item properties has been changed to percentage HP based on the player’s base stat.
— Some item properties have received changes on their description to make them easier to understand.
— Act Jumping Scroll will now leave the character on level 99 +35 on usage. It will also leave the player on Act 7’s first quest. Most of the rewards from 6.2 and previous acts will be received (such as passives and equipment pieces)
— The cooldown of most of the buffs and debuffs obtained from costume pieces has been increased to balance the impact of RNG based builds:
• Increased...
ㅤ· The cooldown from Police pressure effect (Police Cap) from 15 to 25 seconds.
ㅤ· The cooldown from Hunted (Hunter Cap’s effect) from 12 to 16 seconds.
ㅤ· The cooldown from Broken-hearted effect (Peaked Cap and Party Diadem’s effect) from 15 to 25 seconds.
ㅤ· The cooldown from Dizziness (Steampunk Costume Wings and Cloudy Costume Wings’s effect) from 5 to 13 seconds.
ㅤ· The cooldown from Leeching (Summer Weapon Covers’ effect) from 10 to 15 seconds.
• Added...
ㅤ· A 20 second cooldown to Three-tailed Fox (Oto Fox Costume’s effect).
ㅤ· A 20 second cooldown to Counter Offensive (Police Uniform’s effect).
ㅤ· A 20 second cooldown to Tiger Presence (Cuddly Tiger Costume’s effect).
ㅤ· A 20 second cooldown to Hunting (Snow White Tiger Costume’s effect).
ㅤ· A 15 second cooldown to Agility (Fluffy Rabbit Costume’s effect).
ㅤ· A 20 second cooldown to Fairy Glitter (Pixie Costume Wings’ effect).
ㅤ· A 16 second cooldown to Jötunheim Dragon's Breath (Jötunheim Dragon's Costume Wings’ effect).
ㅤ· A 20 second cooldown to Witch's Blessing (Laurena's Witch Hat’s effect).
ㅤ· A 15 second cooldown to Bunny Evade (Easter Bunny Costume’s effect).
ㅤ· A 15 second cooldown to Bind (Wedding Clothes’ effect).
ㅤ· A 15 second cooldown to Trickery (Illusionist Costume’s effect).
ㅤ· A 15 second cooldown to At my service (Concierge Uniform’s effect).
ㅤ· A 15 second cooldown to Freeze (Long Winter Coat’s effect).
ㅤ· A 15 second cooldown to Magic Garment (Magic Garment of Light and Magic Robe of Shadow’s effect).
— From now on, Act 5.2 equipment will be a material required to craft Act 6 and 6.2 ones. Every other material has been removed.
— Upon crafting, the new equipment will keep its original rarity, quality and shell properties.
Note: Heaven and Ancelloan’s Production Scrolls have been added as quest rewards. Hellord ones can be bought in Cylloan’s Fountain Crusader.
— Also, Heaven equipment will be required to craft Ancelloan Weapons through scroll. Graham the Hopefull from West Ancelloan gives the option to craft Ancelloan Weapons using Hellord gear as the base.
— Act 6.1 equipment’s required level has been lowered from c25 to 20.
— Act 6.2 equipment’s required level has been lowered from c45 to 30.
— Increased the amount of specialist that can be converted through the Class Change Tickets from 9 to 15.
— Reduced the Equipment Conversion Scroll’s price from 1000 to 700 PC
— Increased the player cap in Instant Combat from 30 to 50.
— The following Ancient Orc Gold Coin crafts have been modified:
Item | Materials |
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(ADDED) ![]() |
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(ADDED) ![]() |
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(ADDED) ![]() |
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(ADDED) ![]() |
— Removed the “Decrease enemy attack power” effect from every mana shield.
— Mana consumption reducting options will no longer be applied to the damage conversion from mana shields.
— Changed the amount of damage blocked on mana shields:
Specialist | Changes |
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Converts |
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Converts |
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Converts |
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Converts |
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Converts |
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Converts |
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Converts |
— Made the following changes to the Tide Lord:
Buff | Changes |
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Cooldown: (REMOVED) There is a 100% chance of receiving ![]() |
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(ADDED) Enemy’s attack power is decreased by 30% |
— Made the following changes to Seer’s debuffs:
Buff | Changes |
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The amount of HP and MP reduction has been lowered from Player Level |
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The amount of HP reduction has been lowered from Player Level |
— Made the following changes to the Flame Druid:
Buff/Skill | Changes |
![]() |
(ADDED) [PvP] User's damage is decreased by 3% |
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(ADDED) [PvP] User's damage is decreased by 10% |
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(ADDED) [PvP] User's damage is decreased by 5% |
![]() |
(ADDED) [PvP] User's damage is decreased by 10% |
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(REMOVED) No HP consumption (ADDED) Enemy’s damage is decreased by 70% (ADDED) [PvP] User's damage is decreased by 20% When you’re defending, there is a ![]() |
![]() |
(REMOVED) Recovers 15% HP (ADDED) Restores 15% of HP lost |
![]() |
(REMOVED) There is a 100% chance of receiving ![]() (ADDED) There is a 100% chance of receiving ![]() |
![]() |
There is a |
— The Soul Spiders of the Voodoo's Soul Spider skill will not be able to see hidden enemies.
— Replaced the daily buff received on the first hour inside a Quantum Instance for a permanent version of it with lower drop rate.
— The stats of every monster from SP 9 questline’s Time-Spaces have been reduced massively.
— Added limited Pet and Partner’s beads for 10.000.000 on the Mysterious Traveler’s shop. This will allow players to move their pet and partners easily between characters from the same account.
— Added Perfection Upgrade Scrolls on every Alchemist's shop.
— Perfection Upgrade Scrolls will increase the perfection points of an specialist by an specific amount (can be 5 or 10 times) with a single usage. It will also consume the average amount of gold and materials needed depending on the specialist’s card current perfection level.
— Added the Novice System.
— Novice Assistance coins can be obtained through a wide variety of activities. These coins can be later used to craft useful items for new players in the main cities of each act. The items carry strong attributes on craft, but cannot be upgraded in any way.
— Reworked the main questline to drastically reduce the amount of time required. New players can reach champion level 40 in way less time than before.
— SP have been added for purchase by 10.000.000 in their class' respective Crystal Ball.
— Added a new global buff called Team Level. This buff's effectivenes increases based on the combined level of every character on an account and is shared between all of them. Champion levels add 3 points.
Buff | Points | Effects |
Team Level - 1 |
95~229 |
Experience gain is increased by 6% When a hunted monster drops an item, there’s a 2% chance that it drops the item a second time. Increases the chance to obtain a second Raid Box by 1% |
Team Level - 2 |
230~259 |
Experience gain is increased by 10% When a hunted monster drops an item, there’s a 2% chance that it drops the item a second time. Increases the chance to obtain a second Raid Box by 1% |
Team Level - 3 |
260~309 |
Experience gain is increased by 15% When a hunted monster drops an item, there’s a 3% chance that it drops the item a second time. Increases the chance to obtain a second Raid Box by 2% |
Team Level - 4 |
310~359 |
Experience gain is increased by 20% When a hunted monster drops an item, there’s a 3% chance that it drops the item a second time. Increases the chance to obtain a second Raid Box by 2% |
Team Level - 5 |
360~429 |
Experience gain is increased by 20% When a hunted monster drops an item, there’s a 4% chance that it drops the item a second time. Increases the chance to obtain a second Raid Box by 2% |
Team Level - 6 |
430~519 |
Experience gain is increased by 25% When a hunted monster drops an item, there’s a 4% chance that it drops the item a second time. Increases the chance to obtain a second Raid Box by 2% |
Team Level - 7 |
520~669 |
Experience gain is increased by 25% When a hunted monster drops an item, there’s a 4% chance that it drops the item a second time. Increases the chance to obtain a second Raid Box by 3% |
Team Level - 8 |
670~809 |
Experience gain is increased by 25% When a hunted monster drops an item, there’s a 5% chance that it drops the item a second time. Increases the chance to obtain a second Raid Box by 3% |
Team Level - 9 |
810~1055 |
Experience gain is increased by 25% When a hunted monster drops an item, there’s a 5% chance that it drops the item a second time. Increases the chance to obtain a second Raid Box by 4% |
Team Level - 10 |
1056+ |
Experience gain is increased by 25% When a hunted monster drops an item, there’s a 6% chance that it drops the item a second time. Increases the chance to obtain a second Raid Box by 5% |
— Fixed a problem with Master Wolf parry’s debuff protection effect.
— Fixed a problem with the way damage was being applied to summoned creatures, damage will now be shared between every summoned entity.
— Fixed a bug that caused damage to be converted into MP even when the user had no mana left.
Regards,
Eastmile.org