— Fixed a bug that caused “On Defense” negative effects to be applied to players who had Arcane Wisdom’s effect activated upon attacking an enemy.
— Fixed some animations of [Warrior] Glacial Chroma.
— Fixed some animations of [Battle Monk] Bloody Chroma and [Gladiator] Jotun Chroma (male).
— Fixed some animations of the bows and archer weapon covers (male).
— Fixed some animations of the swordsman's weapons when walking (female).
— Adjusted Mystic Arts’ basic attack to synchronise the animation with the visual effect.
· Added...
— Orc Hero’s Jewel and Ancient Magic Dragon Crystal as prizes in Laurena’s Raid and Duel boxes.
— Ancient Magic Dragon Crystal as a drop for Act 4’s Gem Time-Space.
— Ancient Magic Dragon Crystal crafting in Aurelius Roshu and Sarakael’s shops.
— Ancient Magic Dragon Crystal as prizes in Jotun Khal's boxes.
— New portal in Act 4’s Gem Time-Space that leads to Primal Asgobas; by defeating him, 22 Ancient Magic Dragon Crystal and Dark Crystal Beads are obtained.
— Visuals to the following costume pieces on martial artist:
· Monkey Hat and Hippo Hat
· Costume set: Illusionist's Costume and Illusionist's Top Hat
— Specialists 10
— The tenth specialist has been added to the game. It can be obtained by completing its questline, which can be started in their class’ respective Soul (they are located in Port Alveus Square.)
The level required to start the questline is 85.
— Every specialist card has been added to each Soul’s shop for direct purchase.
Skill | Information |
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Attack Range: 2 cell Target: Select One Cooldown: 0.7 seconds Mp Cost: 0 — Melee attack power is increased by 180 — Light energies are increased by 170 — You received 5 Sharpness Points — If you attack while ![]() ![]() ![]() Debuff (Level 3) Duration: 5.0 seconds — Every 2 seconds: Decreases (Player Level * 12 ) HP — Melee defence is reduced by 15% |
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Attack Range: 4 cell Target: Special Area Cooldown: 5.0 seconds Mp Cost: 50 — Melee attack power is increased by 530 — Light energies are increased by 370 — You received 20 Sharpness Points — Count as a Pinpoint attack, damage increased by 8% against targets with ![]() |
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Attack Range: 2 cell Target: Around Enemies in 1 cell Cooldown: 8.0 seconds Mp Cost: 80 — Melee attack power is increased by 500 — Light energies are increased by 500 — There is a 60% chance of causing ![]() ![]() Debuff (Level 1) Duration: 2.5 seconds — Movement speed impossible — No attack possible |
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Attack Range: 8 cell Target: Special Area Cooldown: 14.0 seconds Mp Cost: 130 — Melee attack power is increased by 800 — Light energies are increased by 400 — There is a 30% chance of causing ![]() — You received 30 Sharpness Points — Count as a Pinpoint attack, damage increased by 12% against targets with ![]() |
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Attack Range: Itself Target: Around Enemies in 4 cell Cooldown: 20.0 seconds Mp Cost: 140 — Draws enemies to 1 fields away from you — Melee attack power is increased by 750 — Light energies are increased by 900 — You received 50 Sharpness Point |
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Attack Range: 8 cell Target: Special Area Cooldown: 18.0 seconds Mp Cost: 160 — Melee attack power is increased by 600 — Light energies are increased by 750 — You received 40 Sharpness Points — There is a 50% chance of causing ![]() ![]() Debuff (Level 4) Duration: 10.0 seconds — Pierces armour. Enables the damage bonus of Pinpoint attacks |
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Attack Range: 3 cell Target: Around Enemies in 2 cell Cooldown: 25.0 seconds Mp Cost: 200 — Melee attack power is increased by 1200 — Light energies are increased by 900 — You received 60 Sharpness Points — Count as a Pinpoint attack, damage increased by 15% against targets with ![]() — There is a 70% chance of causing ![]() |
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Attack Range: Itself Target: Select One Cooldown: 12.0 seconds Mp Cost: 150 — There is a 100% chance of causing ![]() ![]() Buff (Level 10) Duration: 2.0 seconds — No HP consumption — Cannot receive negative effects from level 4 or lower — Resists forced movement with a probability of 100% |
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Attack Range: 5 cell Target: Select One Cooldown: 30.0 seconds Mp Cost: 300 — Melee attack power is increased by 700 — Light energies are increased by 900 — Increases the chance of inflicting critical hit by 10% if ![]() — There is a 100% chance that every attack hits — There is a 100% chance of causing ![]() ![]() Debuff (Level 4) Duration: 10.0 seconds — Pierces armour. Enables the damage bonus of Pinpoint attacks. In addition, the damage bonus is increased by 50% |
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Attack Range: Itself Target: Select One Cooldown: 60.0 seconds Mp Cost: 300 — There is a 100% chance of causing ![]() ![]() Buff (Level 4) Duration: 600.0 seconds — All elemental resistances are increased by 20 — Defence is increased by (Player level * 2 ) — Protection against level 4 of lower debuffs is increased by 10% |
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Attack Range: 8 cell Target: Special Area Cooldown: 80.0 seconds Mp Cost: 300 — Melee attack power is increased by 950 — Light energies are increased by 1300 — Increases critical damage by 50% if ![]() — Increases the chance of inflicting critical hit by 50% if ![]() — Count as a Pinpoint attack, damage increased by 40% against targets with ![]() |
Sharpness Points System If you are inactive for more than 15 seconds you will begin to lose 5 Sharpness Points per second. +100 Sharpness Points ![]() Buff (Level 10) Duration: 300.0 seconds — Attack power is increased by 5% — Hit rate of all attacks is increased by (Player level * 1 ) +200 Sharpness Points ![]() Buff (Level 10) Duration: 300.0 seconds — Attack power is increased by 10% — There is a 50% chance to ignore 10% of the target's defence — Hit rate of all attacks is increased by (Player level * 2 ) +300 Sharpness Points ![]() Buff (Level 10) Duration: 300.0 seconds — Attack power is increased by 20% — There is a 100% chance to ignore 15% of the target's defence — Hit rate of all attacks is increased by (Player level * 3 ) Side effect: after 14.6 seconds — You lose 250 Sharpness Points |
Skill | Information |
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Attack Range: 9 cell Target: Around Enemies in 1 cell Cooldown: 0.9 seconds Mp Cost: 0 — Ranged attack power is increased by 150 — Fire energies are increased by 170 — You received 2 Heat Point |
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Attack Range: 8 cell Target: Around Enemies in 1 cell Cooldown: 6.0 seconds Mp Cost: 60 — Ranged attack power is increased by 500 — Fire energies are increased by 400 — [PvP] Push your opponent back 4 field(s) — There is a 80% chance of causing ![]() — You received 5 Heat Point ![]() Debuff (Level 1) Duration: 2.5 seconds — Movement speed impossible — No attack possible |
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Attack Range: 10 cell Target: Around Enemies in 1 cell Cooldown: 10.0 seconds Mp Cost: 60 — Ranged attack power is increased by 500 — Fire energies are increased by 400 — You received 20 Heat Point — Pull enemies from 2 spaces around the target together in one place if ![]() |
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Attack Range: 9 cell Target: Around Enemies in 2 cell Cooldown: 12.0 seconds Mp Cost: 130 — Ranged attack power is increased by 700 — Fire energies are increased by 600 — You received 20 Heat Point — There is a 50% chance of causing ![]() — Depending on your Heat Points, your attack power is increased from 3% to 15% ![]() Debuff (Level 2) Duration: 30.0 seconds — Fire resistance is decreased by 20 — Every 2 seconds: Decreases (Player level * 3 ) HP |
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Attack Range: Itself Target: Select One Cooldown: 10.0 seconds Mp Cost: 200 — Can only be used with a buff of ![]() — There is a 100% chance of causing ![]() ![]() Buff (Level 4) Duration: 30.0 seconds — Ranged damage is increased by 25% — Hit rate of all attacks is increased by (Player level * 3 ) |
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Attack Range: Itself Target: Select One Cooldown: 15.0 seconds Mp Cost: 200 — There is a 100% chance of causing ![]() — There is a 100% chance of causing ![]() ![]() Buff (Level 4) Duration: 20.0 seconds — All elemental resistances are increased by 10% of the user's total — Decreases the enemy's attack power by 10% (max. 30%) — The opponent's HP is reduced by 20% of the damage you take if ![]() ![]() Buff (Level 10) Duration: 2.0 seconds — No HP consumption — Reflects an opponen'ts debuffs with a certain chance — Resists forced movement with a probability of 100% |
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Attack Range: 10 cell Target: Select One Cooldown: 25.0 seconds Mp Cost: 200 — There is a 100% chance that Gravity Grenade will be caused at the set location — You received 30 Heat Point Gravity Grenade Skill Target: Around Enemies in 4 cell — Draws enemies to 1 fields away from you — Ranged attack power is increased by 500 — Fire energies are increased by 500 — There is a 100% chance of causing ![]() ![]() Debuff (Level 4) Duration: 6.0 seconds — Movement speed is decreased by 3 — Increases cooldown of skills by 20% — Dodge is reduced by 20% |
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Attack Range: Itself Target: Select One Cooldown: 40.0 seconds Mp Cost: 250 — Can only be used with a buff of ![]() — There is a 100% chance of causing ![]() ![]() Buff (Level 4) Duration: 70.0 seconds — Depending on your Heat Points, you attack range is increased from 1 to 5 — Depending on your Heat Points, the chance of a critical hits is increased from 2% to 10% |
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Attack Range: 11 cell Target: Select One Cooldown: 24.0 seconds Mp Cost: 200 — Depending on your Heat Points, your attack power is increased from 4% to 20% — Ranged attack power is increased by 1000 — Fire energies are increased by 1000 — There's a 100% chance to ignore 30% of the target's defence — You received 30 Heat Point |
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Attack Range: Itself Target: Select One Cooldown: 60.0 seconds Mp Cost: 300 — Can only be used with a buff of ![]() — There is a 100% chance of causing ![]() ![]() Buff (Level 4) Duration: 50.0 seconds — The equipped fairy's element is increased by 10 — Movement speed is increased by 1 — Depending on your Heat Points, your attack power is increased from 3% to 15% |
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Attack Range: 13 cell Target: Special Area Cooldown: 70.0 seconds Mp Cost: 400 — Ranged attack power is increased by 1300 — Fire energies are increased by 1500 — All Heat Points are consumed. The damage is increased by 50% of the consumed Heat Points — There is a 100% chance of causing ![]() ![]() Debuff (Level 4) Duration: 8.0 seconds — Fire resistance is decreased by 20 — HP is decreased by 10% of damage given — The chance of receiving critical hits is increased by 30% |
Heat Points System If you are inactive for more than 5 seconds you will begin to lose 5 Heat Points per second. +20 Heat Points ![]() Buff (Level 10) Duration: 3000.0 seconds — The equipped fairy's element is increased by 5 +40 Heat Points ![]() Buff (Level 11) Duration: 3000.0 seconds — The equipped fairy's element is increased by 10 — On attack, there is a 10% chance of inflicting ![]() +60 Heat Points ![]() Buff (Level 12) Duration: 3000.0 seconds — The equipped fairy's element is increased by 15 — On attack, there is a 20% chance of inflicting ![]() — No penalty for ranged attacks at close range +100 Heat Points ![]() Buff (Level 13) Duration: 6.0 seconds — The equipped fairy's element is increased by 20 — On attack, there is a 20% chance of inflicting ![]() — Only basic attacks are possible Side effect: after 5.8 seconds — You lose 90 Heat Points ![]() Debuff (Level 1) Duration: 20.0 seconds — Fire resistance is decreased by 10 — Every 2 seconds: Decreases (Player level * 2 ) HP |
Skill | Information |
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Attack Range: 10 cell Target: Around Enemies in 1 cell Cooldown: 0.8 seconds Mp Cost: 50 — Magic attack power is increased by 200 — Water energies are increased by 190 |
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Attack Range: 12 cell Target: Around Enemies in 3 cell Cooldown: 9.0 seconds Mp Cost: 100 — Draws enemies to 1 fields away from you — Magic attack power is increased by 300 — Water energies are increased by 500 — There is a 80% chance of causing ![]() — You receive 10 Grav Points and lose 0 Antigrav Points ![]() Debuff (Level 2) Duration: 12 seconds — Movement speed is decreased by 2 |
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Attack Range: 3 cell Target: Around Enemies in 2 cell Cooldown: 9.0 seconds Mp Cost: 60 — [PvP] Push your opponent back 8 fields(s) — Magic attack power is increased by 400 — Water energies are increased by 600 — There is a 60% chance of causing ![]() — You receive 10 Anti-Grav Points and lose 0 Grav Points ![]() Debuff (Level 2) Duration: 1 seconds — Movement impossible — No attack possible |
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Attack Range: 10 cell Target: Around Enemies in 4 cell Cooldown: 20.0 seconds Mp Cost: 150 — Magic attack power is increased by 800 — Water energies are increased by 800 — If you attack while ![]() ![]() — There is a 35% chance of causing ![]() — You receive 25 Grav Points and lose 15 Antigrav Points ![]() Debuff (Level 3) Duration: 4.0 seconds — Movement impossible — No attack possible — No dodge possible |
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Attack Range: Itself Target: Select One Cooldown: 60.0 seconds Mp Cost: 150 — There is a 100% chance of causing ![]() — You receive 30 Anti-Grav Points and lose 10 Grav Points ![]() Buff (Level 5) Duration: 600.0 seconds — Converts 30% of received damage by reducing MP — All elemental resistances are increased by 30% of the user's total if ![]() |
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Attack Range: 6 cell Target: Select One Cooldown: 20.0 seconds Mp Cost: 200 — Magic attack power is increased by 700 — Water energies are increased by 900 — There is 100% chance of moving back 4 field(s) — If you attack while ![]() ![]() — You receive 20 Anti-Grav Points and lose 5 Grav Points ![]() Debuff (Level 2) Duration: 4.0 seconds — Movement speed is decreased by 2 — Increases cooldown of skills by 10% |
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Attack Range: Itself Target: Around Enemis in 3 cell Cooldown: 25.0 seconds Mp Cost: 300 — Draws enemies to 1 fields away from you — Magic attack power is increased by 700 — Water energies are increased by 900 — There is a 100% chance of causing ![]() — You receive 35 Grav Points and lose 15 Antigrav Points ![]() Buff (Level 4) Duration: 10.0 seconds — Movement speed is increased by 1 — All opponents within 3 spaces are cursed with ![]() — Magic damage is increased by 10% |
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Attack Range: Itself Target: Select One Cooldown: 60.0 seconds Mp Cost: 150 — There is a 100% chance of causing ![]() — MP consumption of skills (including magic) is reduced by 100% if ![]() — You receive 40 Grav Points and lose 10 Antigrav Points ![]() Buff (Level 4) Duration: 600.0 seconds — The equipped fairy's element is increased by 20 — The equipped fairy's element is increased by 10 if ![]() — Magic attack power is increased by (Player level * 2 ) Side effect: after 15.0 seconds — Mana for using skills is increased by 10% (includes magic) |
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Attack Range: Itself Target: Select One Cooldown: 15.0 seconds Mp Cost: 300 — If ![]() ![]() — There is a 100% chance of causing ![]() — You receive 25 Anti-Grav Points and lose 10 Grav Points ![]() Buff (Level 6) Duration: 3.0 seconds — No HP/MP consumption — Cannot receive negative effects from level 4 or lower — When you're defending, there is a 100% chance of 40% of the damage being reflected at the opponent (max. 7500 in PvP) — Resists forced movement with a probability of 100% ![]() Buff (Level 5) Duration: 2.0 seconds — No HP/MP consumption — Cannot receive negative effects from level 4 or lower — When you're defending, there is a 100% chance of 20% of the damage being reflected at the opponent (max. 7500 in PvP) — Resists forced movement with a probability of 100% |
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Attack Range: Itself Target: Around Enemis in 5 cell Cooldown: 25.0 seconds Mp Cost: 250 — Magic attack power is increased by 800 — Water energies are increased by 1000 — There is a 100% chance of causing ![]() — There is a 100% chance of causing ![]() — You receive 30 Anti-Grav Points and lose 10 Grav Points ![]() Buff (Level 4) Duration: 30.0 seconds — The attack range is increased by 2 — Movement speed is increased by 1 ![]() Debuff (Level 4) Duration: 70.0 seconds — Movement speed is decreased by 2 — The attack range is reduced by 2 — Increases cooldown of skills by 30% Side effect: after 0.4 seconds — Ranged damage is decreased by 20% — Magic damage is decreased by 20% |
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Attack Range: 10 cell Target: Around Enemies in 5 cell Cooldown: 60.0 seconds Mp Cost: 1300 — Magic attack power is increased by 1100 — Water energies are increased by 1500 — Pulls enemies from 5 spaces around the target together in one place — There is a 100% chance of causing ![]() — Increases damage by (current number of Grav and Anti-Grav Points) * 40%. All Grav and Anti-Grav Points are consumed ![]() Debuff (Level 4) Duration: 70.0 seconds — Movement speed is decreased by 5 — Increases cooldown of skills by 30% — Every 2 seconds: Decreases (Player level * 20 ) HP |
Gravity and Anti-Gravity Points System If you are inactive for more than 15 seconds you will begin to lose 5 Gravity and Anti-Gravity Points per second. 100 Gravity Points ![]() Buff (Level 12) Duration: 5.0 seconds — Magic damage is increased by 20% — All your gravitation skills are unavailable — Attack power is increased by 10% Side effect: after 4.8 seconds — Grav Points are reduced by 60 — Anti-Grav Points are reduced by 30 100 Gravity Points ![]() Buff (Level 12) Duration: 5.0 seconds — Decreases cooldown of skills by 25% (max. 90%) — All your anti-gravitation skills are unavailable — Attack power is increased by 10% Side effect: after 4.8 seconds — Anti-Grav Points are reduced by 60 — Grav Points are reduced by 30 Difference between anti-gravity and gravity points is less than 10 ![]() Buff (Level 11) Duration: 3000.0 seconds — Magic damage is increased by 20% — Decreases cooldown of skills by 25% (max. 90%) — MP consumption for using skills is reduced by 50% (max. 80%) You have more gravity points ![]() Buff (Level 10) Duration: 3000.0 seconds — Magic damage is increased by 15% — MP consumption for using skills is reduced by 30% (max. 80%) — Your Grav Points reduce by 2 each time you perform a basic attack. You have more anti-gravity points ![]() Buff (Level 10) Duration: 3000.0 seconds — Decreases cooldown of skills by 20% (max. 90%) — Movement speed is increased by 2 — Your Anti-Grav Points reduce by 2 each time you perform a basic attack. |
Skill | Information |
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Attack Range: 1 cell Target: Select One Cooldown: 0.9 seconds Mp Cost: 0 — Melee attack power is increased by 180 — Shadow energies are increased by 190 |
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Attack Range: Itself Target: Select One Cooldown: 7.0 seconds Mp Cost: 0 — You lose 8% of your max. MP and receive 50 Fuel Points Fuel Points System If you are inactive for more than 15 seconds you will begin to lose 5 Fuel Points per second. |
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Attack Range: 7 cell Target: Around Enemies in 2 cell Cooldown: 15.0 seconds Mp Cost: 80 — Melee attack power is increased by 600 — Shadow energies are increased by 400 — There is a 100% chance of invoking the combo [ ![]() ![]() Attack Range: 2 cell Target: Around Enemies in 3 cell Mp Cost: 140 — Melee attack power is increased by 800 — Shadow energies are increased by 600 — There is a 80% chance of causing ![]() ![]() Debuff (Level 2) Duration: 1 seconds — Movement impossible — No attack possible |
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Attack Range: 4 cell Target: Around Enemies in 4 cell Cooldown: 14.0 seconds Mp Cost: 130 — Draws enemies to 0 fields away from you — Melee attack power is increased by 800 — Shadow energies are increased by 400 — You consume 10 Fuel Points and there is a 80% chance of causing ![]() ![]() Debuff (Level 3) Duration: 2 seconds — Movement impossible — No attack possible |
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Attack Range: Itself Target: Select One Cooldown: 25.0 seconds Mp Cost: 140 — All fuel is consumed and for every 10 fuel points consumed, you recover 3% HP |
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Attack Range: Itself Target: Around Enemies in 4 cell Cooldown: 12.0 seconds Mp Cost: 160 — Melee attack power is increased by 800 — Shadow energies are increased by 550 — There is a 80% chance of causing ![]() — You consume 15 Fuel Points and the damage is increased by 15% ![]() Debuff (Level 4) Duration: 4.0 seconds — Movement speed is decreased by 3 — Dodge is reduced by 10% — No attack possible |
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Attack Range: Itself Target: Select One Cooldown: 15.0 seconds Mp Cost: 150 — There is a 100% chance of causing ![]() — You consume 15 Fuel Points and receive the ![]() ![]() Buff (Level 10) Duration: 2.0 seconds — No HP consumption — Cannot receive negative effects from level 4 or lower — Increases MP by 5% of max. MP for every attack received (max. 2 times) — Resists forced movement with a probability of 100% If you have enough fuel points, you receive the ![]() ![]() Buff (Level 11) Duration: 3.0 seconds — No HP consumption — Cannot receive negative effects from level 4 or lower — Increases MP by 5% of max. MP for every attack received (max. 3 times) — Resists forced movement with a probability of 100% |
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Attack Range: 8 cell Target: Around Enemies in 2 cell Cooldown: 20.0 seconds Mp Cost: 200 — Melee attack power is increased by 700 — Shadow energies are increased by 600 — There is a 100% chance of invoking the combo [ ![]() — You consume 15 Fuel Points and the damage is increased by 15% ![]() Attack Range: 3 cell Target: Special Area Mp Cost: 150 — Melee attack power is increased by 700 — Shadow energies are increased by 900 — There is a 80% chance of causing ![]() — You consume 10 Fuel Points and the damage is increased by 25% ![]() Debuff (Level 4) Duration: 10.0 seconds — Every 2 seconds: Decreases (Player level * 9 ) HP — Defence is decreased by 15% |
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Attack Range: 8 cell Target: Special Area Cooldown: 20.0 seconds Mp Cost: 200 — Melee attack power is increased by 800 — Shadow energies are increased by 600 — There is a 100% chance of causing ![]() — There's a 50% chance to reset the cooldown of the used skill ![]() Buff (Level 4) Duration: 15.0 seconds — Increased damage from critical hits by 20% |
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Attack Range: Itself Target: Select One Cooldown: 20.0 seconds Mp Cost: 300 — There is a 100% chance of causing ![]() — You consume 20 Fuel Points and receive the ![]() ![]() Buff (Level 3) Duration: 600.0 seconds — Hit rate of all attacks is increased by (Player level * 2 ) — Movement speed is increased by 1 — Attack power is increased by (Player level * 1 ) If you have enough fuel points, you receive the ![]() ![]() Buff (Level 4) Duration: 600.0 seconds — Every 4 seconds: You consume 4 Fuel Points and the damage is increased by 10% — Movement speed is increased by 2 — Hit rate of all attacks is increased by (Player level * 3 ) — The radius of all area attacks is increased by 1 — Attack power is increased by (Player level * 2 ) If you lose all your fuel points the buff is replaced by ![]() |
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Attack Range: 8 cell Target: Special Area Cooldown: 80.0 seconds Mp Cost: 300 — Melee attack power is increased by 1300 — Shadow energies are increased by 900 — There is a 100% chance of causing ![]() — There is a 100% chance of causing ![]() — You consume 25 Fuel Points and the damage is increased by 30% ![]() Debuff (Level 4) Duration: 6.0 seconds — Increases cooldown of skills by 50% — Movement speed is decreased by 5 — Mana for using skills is increased by 50% (includes magic) ![]() Buff (Level 4) Duration: 10.0 seconds — Decreases the enemy's attack power by 15% (max. 30%) |
— General changes
— The Individual Arena map floor has been improved to fix problems with visual effects and skillshots.
— Improved visual clarity on the reflection effect.
— In exchange for the gold reduction, the bosses’ HP was reduced back to their previous patch’s amount
— Reflection effects will now bounce damage instantly instead of waiting till the effect’s end.
— Damage blocking skills will now protect the user from forced movement
— Damage blocking skills will now apply their “On defence” effects always, no matter if the attacker misses the attack or not.
— Removed Laurena’s Gemstones from Witch Laurena raidbox’s pull.
— Removed Shiny Sky Blue Gemstone from Witch Laurena raidbox’s pull.
— Changed Blessed Pelt's defence weakening buff icon, name and description. They were being shared with other buffs and debuffs and that could lead to confusion.
· Increased...
— Debuff Serious Wounds from level 3 to level 4.
— Chance of receiving a second item on Quantum Instance’s bonus from 20 to 25%
— Greattly the droprate of Warrior, Archer and Magician Hero III tomes
— Greatly the chance of obtaining Laurena Accessories in Witch Laurena’s raidbox. These accessories can be turned into Laurena’s Gemstones by breaking them with a hammer.
— Amount of Laurena Gemstones received upon completing Laurena’s Raid from 3 to 4.
· Reduced...
— Amount of gold received as a price for completing successfully Belial’s Raid from 7 to 5
— Amount of gold received as a price for completing successfully Kirollas’ Raid from 3.5 to 2.5
— Amount of gold received as a price for completing successfully Cerinia’s Raid from 3.5 to 2.5
— Modified the penalty received for attacking with Ranged attacks on a close range.
· Attacking an opponent that’s 0 fields away reduces the damage by 50%
· Attacking an opponent that’s 1 field away reduces the damage by 35%
· Attacking an opponent that’s 2 fields away reduces the damage by 15%
· Attacking an opponent that’s 3 fields away reduces the damage by 5%
— Magic Defence Rebalance
Item |
Old |
New |
|
MagicDefence: |
MagicDefence: 564 |
|
MagicDefence: |
MagicDefence: 500 |
|
MagicDefence: |
MagicDefence: 480 |
— Tattoo Rebalance
Info |
Old |
New |
|
|
Positive Effect |
Duration: 110.0 seconds Every 20 seconds: Recovers 1/1/2/2/3/4/5/6/7/10% of the user’s base HP — Defence is increased by 1%/1%/1%/2%/2%/2%/3%/3%/4%/5% |
Duration: 50.0 seconds Every 10 seconds: Recovers 1/1/2/2/3/4/5/6/7/10% of the user’s base HP — Defence is increased by 1%/1%/1%/2%/2%/2%/3%/3%/4%/6% [NEW] Once the effect’s duration is over, |
|
Positive Effect |
Duration: 60.0 seconds [NEW] — Defence is increased by 1%/1%/1%/2%/2%/2%/3%/3%/4%/5% |
Info |
Old |
New |
|
|
Positive Effect |
Duration: 2.0 seconds |
Duration: 3.0 seconds [NEW] The effects of this tattoo are only applied to debuffs caused by skills |
Info |
Old |
New |
|
|
Positive Effect |
— The final damage from critical hits is increased by 5/6/7/8/9/10/12/16/20/30% |
— The final damage from critical hits is increased by 2/2/3/3/4/5/6/8/10/15% [NEW] — [PvP] The final damage from critical hits is increased by 2/2/3/3/4/5/6/7/8/10% |
Info |
Old |
New |
|
|
Positive Effect |
— The final damage from critical hits is decreased by 5/6/7/8/9/10/12/16/20/30% |
— The final damage from critical hits is decreased by 5/6/7/8/9/10/12/15/18/25% |
Info |
Old |
New |
|
|
Positive Effect |
— Movement speed is increased by 1 — The final damage from critical hits is increased by 1/2/3/4/5/6/7/8/10/13% |
— Movement speed is increased by 1/1/1/1/1/1/1/1/1/2 — The final damage from critical hits is increased by 1/1/2/3/4/5/6/7/8/10% |
Info |
Old |
New |
|
|
Positive Effect |
[REMOVED] — Protection against level 5 or lower debuffs is increased by 100% |
[NEW] — Cannot receive negative effects from level 5 or lower |
|
Positive Effect |
Duration: 10 seconds [REMOVED] — All elemental resistance are increased by 1/2/3/4/5/6/10/15/25/50% |
Duration: 8 seconds [NEW] — Decreases enemy’s total soft damage by 1/3/5/8/12/16/20/25/30/50% |
— Specialists Rebalance
Info |
Old |
New |
|
|
Positive Effect |
— Converts |
— Converts 15% of the damage caused into HP healing (max. 2500) |
Info |
Old |
New |
|
|
Skill |
Cooldown: 45.0 seconds [REMOVED] — Decreases PlayerLevel * 10 HP |
Cooldown: 180.0 seconds |
|
Skill |
[REMOVED] — Cannot be evaded |
|
|
Positive Effect |
Duration: 120.0 seconds |
Duration: 45.0 seconds Side effect: after 20.0 seconds [NEW] — Defence is decreased by PlayerLevel*1 [NEW] — Every 4 seconds: Decreases PlayerLevel*2 HP [NEW] Once the effect’s duration is over, Psychotic is received with a chance of 100% |
|
Positive Effect |
Buff (Level 1) Duration: 180.0 seconds [NEW] — Melee attack power is increased by PlayerLevel*4 [NEW] — Movement speed is increased by 3 [NEW] — Attack power is increased by 10% [NEW] — Defence is decreased by PlayerLevel*3 [NEW] — Every 4 seconds: Decreases PlayerLevel*4 HP |
Info |
Old |
New |
|
|
Skill |
REMOVED Skill |
|
|
Skill |
Cooldown: 30.0 seconds Attack Range: 13 cell Casting Time: 0.4 seconds MP Cost: 100 [NEW] — Ranged attack power is increased by 300 [NEW] — Water energies are increased by 200 [NEW] — The chance of inflicting critical hits is increased by 100% |
|
|
Positive Effect |
— Chance of inflicting a critical hit is increased by PlayerLevel |
— Chance of inflicting a critical hit is increased by PlayerLevel/7 |
Info |
Old |
New |
|
|
Positive Effect |
[REMOVED] — [PvP] Caused damage is decreased by 10% |
[NEW] — User’s attack power is decreased by 10% |
|
Positive Effect |
Duration: 300.0 seconds |
Duration: 3600.0 seconds |
|
Positive Effect |
Duration: 300.0 seconds |
Duration: 3600.0 seconds |
|
Positive Effect |
Duration: 300.0 seconds |
Duration: 3600.0 seconds |
|
Positive Effect |
Duration: 3000.0 seconds |
Duration: 3600.0 seconds |
Info |
Old |
New |
|
|
Positive Effect |
— [PvP] Caused damage is decreased by |
— [PvP] Caused damage is decreased by 12% |
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Skill |
Cooldown: 40 seconds [REMOVED] — The short meditation has a 100% probability of causing [REMOVED] — The regular meditation has a 100% probability of causing [REMOVED] — The long meditation has a 100% probability of causing [REMOVED] — Removes all debuffs up to level 3 |
Cooldown: 300 seconds [NEW] — There is a 100% chance of causing [NEW] — There is a 100% chance of invoking a combo [ |
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Skill |
[NEW] — There is a 100% chance of causing [NEW] — There is a 100% chance of invoking a combo [ |
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Skill |
[NEW] — There is a 100% chance of causing |
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Skill |
[NEW] — You can cast this skill on yourself, but it will only remove negative effects [NEW] — Removes all debuffs up to level 3 |
Info |
Old |
New |
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Skill |
Cooldown: 70 seconds [REMOVED] — The short meditation has a 100% probability of causing [REMOVED] — The regular meditation has a 100% probability of causing [REMOVED] — The long meditation has a 100% probability of causing |
Cooldown: 300 seconds [NEW] — There is a 100% chance of causing [NEW] — There is a 100% chance of invoking a combo [ |
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Skill |
[NEW] — There is a 100% chance of causing [NEW] — There is a 100% chance of invoking a combo [ |
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Skill |
[NEW] — There is a 100% chance of causing |
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Skill |
[NEW] — Removes all debuffs up to level 4 |
Info |
Old |
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Positive Effect |
[REMOVED] — Decreases enemy’s total soft damage by 5% |
— General Rebalances
Info |
Old |
New |
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Skill |
— Attack power is increased by |
— Attack power is increased by 3500 |
Info |
Old |
New |
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Skill |
— Attack power is increased by |
— Attack power is increased by 3000 |