Greetings community,
We want to explain the reason behind the changes to the Hell Raid and the decisions made. We have noticed the positive impact they have had on the server, but also how they affect the global trade economy, which is why we want to explain the reasons for these adjustments.
- Gold generation: A significant amount of gold is being generated on the server, unbalancing the trade and widening the gap between old and new players. This is partly due to the rate at which raids are completed; approximately 1 billion gold is produced per player in 15 minutes, up to 10 times per week, leading to significant inflation. We aim to decelerate this trend. While considering various methods to reduce gold influx, we have decided to minimally adjust the gold earned from these raids, acknowledging the effort and coordination players invest in this end-game content. The Hell Raid is currently the most rewarding activity in the game due to the required preparation time to and effort, and it's important to understand that without intervention, gold inflation could escalate to unsustainable levels, adversely affecting the long-term server's economy.
- RNG reduction: RNG has negatively affected, especially in achieving record times, with players exiting and entering the raid to get a favorable lever position or even good mob positions. Therefore, we decided to establish fixed locations for mobs and levers, reducing the frustration when searching for levers or luring mobs.
- Changes in mobs/boss mechanics: It has been noticed that players are sometimes hit by boss abilities without time to react. We have adjusted this to prevent such situations. We changed some debuffs and the healing dynamics, allowing the holly to have more influence, being able to cast heals or remove debuffs even with the "unable to cast abilities" debuff, increasing its importance in the raid.
- Changes in deaths and times: Currently, deaths have little impact on the rewards of the raids (you need 10 deaths to lose a reward), so we have adjusted the criteria so that a death has more consequences, where three deaths equate to a lesser reward. We aim for players to give their all in the raid, rewarding better team coordination.
- The speed limiter: Currently we have realised that the speed that can be achieved in hell is very high without the need for a mount, removing the sense of these and adding that there are items that should not be used (such as PvP items) that give speed in PvE content. In return they have improved the quality of life of the player by making mounts have less time to cast and adding that you can mount them with debuffs.
Furthermore, we are considering new game modes and mini-events that offer more items or gifts to the player.
We understand that these changes may affect the gameplay experience and are open to listening to ideas and proposals for new game modes.
— Fixed an issue with Piercing Gaze in Hellbound Instances.
— Mother Nature’s Cloud Rune (Rare) (Limited) fixed from 2 speed → 1 speed
— Fixed an issue with the debuff reflection with Ancelloan the Creator buff.
— Rainbow Assasin now applies +2 on the Rainbow Battle event.
— Fixed a bug that didn’t count hits against bosses in itself area skills or skillshot in the damage monitor.
— The Battle Pass will start on day 1 after the scheduled server restart at 8am, in server time.
— Added a new Divine Fairy Extractor for 20.000.000 gold in the Tool shop to transform Divine Fairies into Dark Crystal Bead x750.
— Added a scroll to Olorun Village in the Orc Smelting shop to craft Act 7.1 C42 PvE equipment with Act 6.2 C30 equipment.
— Now you can configure the titles in the equipment sets.
—
WANDERING MERCHANT
The current per-character items in the wandering merchant have been kept permanently with the same days of waiting to be able to craft the items.
On the other hand, the items that were per-player global wait have been removed from the vendor.
- Legendary box
- PremiumCoin Fortune Wheel Spin Coupon
- EastCoin Fortune Wheel Spin Coupon
- Solar Pegasus Knight
- Sleepy Koala
- Hell Cover Weapons Chest
These items can now randomly appear in the shop every time the vendor tp's another map with the possibility of more than 1 special item per day.
When a shop with a special item appears, a shout will be sent out to all channels that this special shop has appeared, which players will have to go and search for it to craft the item.
The amount of items that can be craftable is the same as the current one. As soon as the item EJ: Hell Cover Weapons Chest is crafted, this item can no longer be crafted in the special shop, but if the cover appears again on the same day, it can be crafted again. The person who already crafted the item that same day, will not be able to re-craft it again, having a delay of X hours/days, depending on the item.
Delay to craft again the item:
- Legendary Box - 4 days
- EastCoin Fortune Wheel Spin Coupon - 8 hours
- PremiumCoin Fortune Wheel Spin Coupon - 8 hours
- Solar Pegasus Knight - 10 days
- Sleepy Koala - 10 days
- Hell Cover Weapons Chest - 10 days
With these changes we want to encourage more movement of players when searching for items and that everyone has the same possibilities.
The prices of the top items per account:
- Solar Pegasus Knight
- 8000 Valyrian coin
- 150 Titan gold bar
- Sleepy Koala
- 10.000 Valyrian coin
- 500 Titan gold bar
- Hell Cover Weapons Chest
- 10.000 Valyrian coin
- 500 Titan gold bar
—
SPECIALISTS
Tattoos
|
Duration: 600s Cooldown: 120s — All Elemental Energies |
Duration: 600s Cooldown: 120s — All Elemental Energies 15% |
|
Duration: 600s Cooldown: 120s — Fairy element — [Hell] Fairy element |
Duration: 600s Cooldown: 120s — [NEW] All Elemental Energies +2000 — Fairy element 30 — [Hell] Fairy element 30 |
Partner Blessings
|
[REMOVED] — Cannot receive debuffs from skills that cause damage |
[NEW] — Cannot received negative effects from level 5 or lower |
|
[REMOVED] — Reflects an opponent’s debuffs with a certain chance |
[NEW] — Reflects an opponent's debuffs level 5 or lower with a certain chance |
|
[REMOVED] — Cannot receive debuffs from skills that cause damage |
[NEW] — Cannot received negative effects from level 5 or lower |
Holy Mage
Name |
Original |
New |
|
— Target: Around allies in 4 cells — Duration 35 seconds |
— Target: Around allies in 8 cells — Duration 30 seconds |
— Changes have been made to some Battle Pass tasks. More information when the season starts in the game.
— Now passive skills will be shared with all characters on the account.
— Now Shadow Tower buffs will be shared with all characters on the account.
— Reduce slightly the damage from the bosses from the Instant Raids.
— Added to the Hell slayer’s weapon skins “Has a 5% chance to increase damage caused by 5%”
— Lowered the minimum level of Act 7.1 PvE equipment from C55 to C42.
— Lowered the minimum level of Act 7.2 PvE equipment from C60 to C55 .
— Now can bet Act 7 equipment with the Blessing Amulet (Random Shell).
Note: This amulet gives lower shells as a pass-through for new players.
— Changes have been made to the crafting amounts of the following item:
· Heroic Sealed Vessel 90 → 50 Valyrian Coin
— Now you can destroy Laurena's hat and Laurena's Partner SP for Laurena's Gemstones with Laurena's Extractor Hammer.
— Increased the maximum amount of personal teleports with the Premium Pack from 10 to 20.
— The 1 vs 1 matchmaking has been improved in the course of finding an opponent between different Ranks.
— Now pets and partners skill cooldowns will be reset when starting a new Raid.
— Now with Cylloan potions will receive a buff that recovers you and your EastMates' HP and MP by 2000+2% (Once every 2 seconds).
— Now debuffs that lower resistances and are of the same type cannot be applied at the same time, the more powerful debuffs will have priority. E.g. burns.
— Now bleedings cannot be applied at the same time, priority will be given to those that are more powerful.
— Now debuffs of the same type of the partner specialists cannot be applied at the same time, with priority given to those with the highest lettering.
— Now Raid, WorldBoss, Shadow Tower and Instant Raid Bosses have -20% critical chance reduction of the enemy's total.
— Added damage reductions per attack type on WorldBosses.
— Reduced the amount of Paimon’s Essence to craft from 100 → 70
— Important note: When you craft the equipment from the c30 → c42 → c55 you don’t lose the rarity, upgrade+10, levels and runes.
— The items required to craft the main weapons c55 (Paimon) now are:
-
Black Titanium Bar 250 → 50
-
Paimon Fragment 5 → 1
-
Belial's Runestone 5
-
Moritius Obsidian 999 → 500
-
Occult Bone Powder 999 → 100
-
Paimon's Shadow Sliver 999 → 100
-
Sign of the Demon 999 → 100
-
Paimon Soul Sliver 3 → 2
— The items required to craft the secondary weapon c55 (Paimon) now are:
-
Black Titanium Bar 250 → 50
-
Paimon Fragment 5 → 1
-
Spirit King Fragment 5
-
Moritius Obsidian 999 → 500
-
Jade 999 → 100
-
Paimon's Shadow Sliver 999 → 100
-
Sign of the Demon 999 → 100
-
Paimon Soul Sliver 3 → 2
— The items required to craft the armour c55 (Paimon) now are:
-
Black Titanium Bar 250 → 50
-
Paimon Fragment 5 → 1
-
Beast Queen Horn 5
-
Moritius Obsidian 999 → 500
-
Jade 999 → 100
-
Paimon's Shadow Sliver 999 → 100
-
Sign of the Demon 999 → 100
-
Paimon Soul Sliver 3 → 2
— Changes have been made to Hellbound Fernon's Dungeon:
· Now only one Raid per day can be completed Monday, Wednesday and Friday (There will still be 2 events per day every day).
· Reduced mount casting time from 3 seconds to 2 seconds. Also, you can now ride them even if you have debuffs.
· Now the portal to the next room after defeating the Archangel and the Amon will have a 20 second delay to open.
· Now the monsters in the Hell and Heaven rooms that you have to kill all of them will always appear in the same positions.
· Now the Hell zone lever can only appear in the same 3 zones at random (Approximately the same distance but a different route).
· Now the Heaven zone lever will always appear in the same position.
· Now the flat maximum speed will be 25, any extra speed points you get will be percentage points.
· Now dying will reduce the Raid time by 1 minute.
· Slightly reduced damage from bosses.
· Increased HP from monsters and bosses.
· Changes have been made to most boss skills and mechanics to allow SPs to fulfill their specific functions. Higher lvl debuffs will be applied at a HP %.
· Now Fernon's main mechanic will be at half HP and will remove all his debuffs and will become invulnerable until the mechanic ends.
· Reward changes:
-
Over 26 minutes
- Titan Bar of Gold x20
- Valyrian Coin x200
- Dungeon Box: Hellbound Fernon x1
-
Between 23 and 25 minutes
- Titan Bar of Gold x25
- Valyrian Coin x250
- Dungeon Box: Hellbound Fernon x2
-
Between 20 and 22 minutes
- Titan Bar of Gold x30
- Valyrian Coin x300
- Dungeon Box: Hellbound Fernon x3
-
Between 17 and 19 minutes
- Titan Bar of Gold x35
- Valyrian Coin x350
- Dungeon Box: Hellbound Fernon x4
-
Between 14 and 16 minutes
- Titan Bar of Gold x40
- Valyrian Coin x400
- Dungeon Box: Hellbound Fernon x4
-
Between 11 and 13 minutes
- Titan Bar of Gold x45
- Valyrian Coin x450
- Dungeon Box: Hellbound Fernon x4
-
Less than 11 minutes
- Titan Bar of Gold x50
- Valyrian Coin x500
- Dungeon Box: Hellbound Fernon x5
All changes aren't definitive, staff will follow live feedback and results closely, and adjustments will be made if necessary.
Best regards, Eastmile Team