[23/09/2024] PvP Balance and some changes

  • balancepatch.webp

    bugs.webp

    — Fixed the HP of the volcano's mana shield.


    — Volcano passive HP has been increased from 7000 to 10000.


    — Fixed a bug in some visuals that appeared invisible.


    — Fixed a bug that sometimes didn’t reset your farming time in the BlackZone if you were inside the map at the reset time.


    — [PvP] Caligor's Severed Head has been added to the [PvP] Hats and Masks Scroll.


    changes.webp

    Hello community,


    We have been assessing and measuring the amount of gold that is currently being generated on the server through the content of Jotunheim and black zone.


    Currently in the jotun an equipped player (without being a top player) could generate 400.000.000 gold + 1.200 battle medals. Adding both options you generate more than a BILLION in a content of 45m. This means that a more equipped player can generate much more gold.


    We don't see the battle medal as a serious problem, since it is a market item and does NOT generate INFLATION on the server, while liquid gold does.


    With these changes to liquid gold we want to encourage the player who is more equipped or who has been on the server longer to be rewarded for his time invested through his damage and kills he can get to do in this content.


    At the same time we do not want to forget the most novice players and we also want them to get a minimum gold when doing the jotun event.


    All these changes will be closely watched to make more changes in the future if they need to be further regulated, either up or down.




    Regarding the black zone, we are quite happy with how it has been going and how we are improving the content in different ways.


    Now there will be a change in the gold generated. Like jotun, it is a content that is currently generating a LOT of inflation on the server and this in the long run can cause a big difference in gold between players and load the server in a very negative way (Nobody wants this to happen).


    It has been calculated that in the deep area of the map in 60 minutes CLEAN without anyone coming to hunt you, you can generate 2,800,000,000 in gold (this in a single area of the 2 maps). If you add up the hours that you can farm and that there are 2 maps, the server can generate more than 220b a day (compared to the raid hells in 1 week that generate 240b~).


    That being said, adjustments have been made to the gold that is generated by merging it with battle medals to further balance out the earnings and regularize the gold generated. As with the other content, it will be closely monitored with these changes and can be raised or lowered further.


    We want to make people understand that the current difference that PvP and PvE generates is quite big and we want both contents to be more balanced.


    We are always trying to think of new content and how to make the server more enjoyable, but we don't want to forget about the existing content without unbalancing all of the above, we are always looking for the server to be healthy.


    We ask for patience to the community and that we do all this for the good of all players, always trying our best in everything we do, thanks for your time.







    — Changes in the Jotunheim map:

    • The following changes have been made to minibosses:
      • Ignore magic damage with 20% → 10%
      • Magic Defence 900 → 100
      • Added → Enemy's critical damage -40% and Enemy's critical chance -20 of their total
    • Change the amount of gold you gain via “Kills and Assistances”
      • Kill 1046.png 900.000 → 5.000.000
      • Assistance 1046.png 612.000 → 125.000
      • Every 3º assistance 1046.png 1.224.000 → 250.000
    • New system of killing spree:
      • Kill 1 to 2 = 1046.png 5.000.000
      • Kill 3 to 5 = 1046.png 6.250.000
      • Kill 6 to 9 = 1046.png 7.500.000
      • Kill 10 or more = 1046.png10.000.000
    • By killing the Jotun Khal you will receive 10.000.000 gold.

    (Battle medals still the same amount)



    Black Zone changes:

    • Removed the message when a top of honor has been killed.
    • Added a message of which player has killed the player who has the Major Corrupted Nucleus (Boss item).
    • Added a message when the Boss is dead.
    • Now if you disconnect or get killed by mobs, the amount of drop items will be reduced by half, the rest will be lost.
    • Now if you disconnect inside the map while you have the cooldown active to be able to exit, the remaining cooldown time will be deducted from the time you have left to farm items from the monsters in the map.
    • Healing against monsters of the Power of Blood Rune and Death Lancer set has been blocked.
    • The price of the item in the black zone has been removed.
    • The Boss schedule has been changed from 23:15 to 22:00, in server time.
    • The Boss random appearance range has been decreased from 1.5 hours to 40 minutes.
    • We created 3 different boxes on Malcolm mix where you can trade the “Corrupted Nucleus” for different amount of gold and battle medals.
      • [PvP] Small Nucleus Box: 51326.png Titan Bar of Gold x5 + 2611.pngBattle Medal x30 →1349.png 500 Corrupted Nucleus
      • [PvP] Nucleus Box: 51326.png Titan Bar of Gold x22 + 2611.png Battle medals x132 →1349.png 2.000 Corrupted Nucleus (+10% reward)
      • [PvP] Great Nucleus Box: 51326.png Titan Bar of Gold x52 + 2611.pngBattle medals x312 →1349.png 4.000 Corrupted Nucleus (+30% reward)
    • The debuff have been rebalanced:
      • Overburdened I → -10% All movement speed
      • Overburdened II → -20% All movement speed
      • Overburdened III → -30% All movement speed
      • Overburdened IV → -35% All movement speed
      • Overburdened V → -40% All movement speed, Dodge overall -10%
      • Overburdened VI → -40% All movement speed, Dodge overall -20%








    All changes aren't definitive, staff will follow live feedback and results closely, and adjustments will be made if necessary.





    Best regards,
    :eastmilelogo: Eastmile Team