[17/12/2024] Jotun Rework and some changes

  • patch.webp



    bugs.webp


    — Now [PvP] Buddha's Words is giving the right buff.


    — The police costume (limited) is also usable for the AM.


    — Visual information from the [PvP] The legendary Battle Cry Buff have been fixed.


    — Mad March has been corrected and will now be used for magic Partners (it was previously in melee).


    — The effect "[PvE]/[Hell] Resistance drain on skills +X" It was being applied in the basics, it has been corrected so that it now works with skills and not in the basics.




    changes.webp


    — From now on, the mini bosses from the Cerinia’s raid will spawn always on the same spot.


    — Removed 2 mini bosses from the Zenas raid.


    — Now the HP of the raids from act 6.1 until 7.2 will increase on the same way as act 5 does. That means the scaling of the Bosses will be lower as more people are on the raid.


    — In the Hell Raid, now the mobs on the 6.2 map will always spawn in the same spot.


    — Now only the main boss counts to receive the MVP box in Raids.


    — Added PvP Special Random Box in Arena for PvP materials.




    Jotunheim Event

    From now on the Jotunheim event will no longer be a massive open pvp zone to summon the Jotun Khal.


    The following changes have been made:

    • Kill and death rewards are removed.
    • Hakoon, Winter Spawn, Corrupted Golem, minions and monoliths are removed.
    • Jotun Khal is no longer summoned by filling the bar of one of the sides.
    • The bars on the sides are instead used to display the score of each team in the mini-games if the team has such a system.
    • At the start of all mini-games the remaining time is displayed on a counter.


    The event will still have a total duration of 45 minutes when activated, but during that time a series of mini-games will take place with the following procedure:

    1. The map opens.
    2. There is a three minute wait, to allow players to reach the map.
    3. The map is restarted and the entrance portals located in the two Frost Tunnels are closed. The players on the map are rearranged and sorted according to ranking points to alternate them so that the two sides are as balanced as possible. They are teleported to the base of each side.
    4. During 30 seconds the players are anchored to the ground, in this phase they must choose SP, equip and prepare.
    5. Jotun Khal appears. All players receive a sprint to be able to move quickly to the central area of the map.
    6. After Jotun Khal's death, one of the mini-games starts, chosen randomly.
    7. Players are teleported to the starting zone of each side.
    8. The mini-game takes place.
    9. At the end of the mini-game two things can happen.
      1. If less than 45 minutes have passed since the start of the event, the entrance portals located in the two Frost Tunnels open for 30 seconds and the event continues.
      2. If 45 minutes or more have passed since the start of the event all players will be expelled from the map and the event will end.
    10. Return to point 3 if the 45 minute event time has not yet ended.

    Ranking points

    • Kill (eliminate enemy player): 10p
    • Assist (assist in the elimination of an enemy): 2p
    • Heal (When performing a healing with the following skills):
      • Holly:
        • Healing: 1p/player reached/healed.
        • Group Healing: 1p/player hit/healed.
      • Archmage:
        • Illumination: 10p/player hit/healed.
      • Crusader:
        • Shining Effect: 6p/player hit/healed.
    • TANK AREA (Zone of 4 fields of the bosses of: “Barracks fight”, “Escort Raphael”, “On the hunt”):
      • Every 2 seconds generates 2p.
      • Bonus (If you are 20s or more inside), +1p generated every 2 seconds (3p in total).
      • When leaving the area, the bonus is lost.
    • BATTLE AREA (The “battle” area is considered to be an area of 30 ranks around the Boss/monolith): every 2 seconds 1p.
    • BONUS KILL/ASSIST/HEAL: inside the BATTLE AREA: points generated x3.
    • TRANSFORMED INTO BOSS in “On the hunt” event: every 10 seconds generates 2p.
    • DAMAGE TO ENEMY BOSS: For every 1% of damage done generates 10p.

    Ranks and Endpoint Generation Formula

    • 2-20 players: x1 points generated at the end of the event.
    • 21-30 players: x0.9 points generated at the end of the event.
    • 31-40 players: x0.8 points generated at the end of the event.
    • 40-50 players: x0.7 points generated at the end of the event.
    • 51-75 players: x0.6 points generated at the end of the event.
    • 76-100 players: x0.5 points generated at the end of the event.
    • 101-infinity: x0.4 points generated at the end of the event.



    Formula: Points * rank of players = total points.



    After the above formula, the following are added:

    • WIN: 300p
    • DRAW: 225p
    • LOSE: 150p

    Minigames

    The general operation of the mini-games is as follows:

    • Maximum duration: 5 minutes.
    • Each time the Jotun Khal dies, one of the mini-games will start randomly.
    • It will not be possible to repeat a mini-game until the cycle has been completed and all of them have already occurred 1 time.


    - Event “Barracks fight”

    Players are teleported in a random zone located in a range of 4 fields around where the commander of their side will appear.


    All players are immobilized for a period of 30 seconds (before the 5 minutes of the mini-game). Once the preparation time is over, all players of both sides receive a sprint to be able to move quickly to the zone.


    The commanders who are in the spawn zone of each side start to walk slowly towards the center of the map to fight each other.


    The objective of the two sides is to defeat the enemy commander and protect their own commander from being killed.


    In the lower bars of the screen the maximum HP of the commander of each side will be shown to make it easier to see which side is winning.


    Earn ranking points:

    • Eliminate or assist in an elimination of enemy players.
    • Reach an allied player/boss with a healing skill.
    • Damage the enemy BOSS.
    • Stay inside the “BATTLE AREA”.
    • Stay inside the “TANK AREA”.


    Victory condition: Kill the commander of the enemy side before yours dies. If the time ends and none of the commanders has died, the team whose commander has the most HP wins.


    - Event “Escort Raphael”

    Players are transported to a random position in a range of 5 fields around Raphael or the den (depending on the role assigned).


    All players are immobilized for a period of 30 seconds. Once the preparation time is over, all players of both sides are given a sprint to move quickly to the area.


    One side is randomly chosen to escort Raphael (immune to damage and effects and does not move from base), the other side must prevent Raphael from reaching his burrow at the other end of the map.


    During the next 5 minutes, the side that has been assigned to escort Raphael must accompany him to the burrow. The players of the enemy side will try to kill the players who are escorting Raphael to prevent Raphael's speed from increasing and to prevent him from reaching the burrow.


    Raphael can only advance if at least one player of his side is at least 8 fields away from him.


    Cases:

    1. If there are only members of the escort team around him, Raphael's movement speed will increase by 14 points.
    2. If there are members of the defenders nearby but there are more members of the escort team, Raphael's speed will be 9.
    3. If there are the same number of escort members as defenders, Raphael's speed will be 1.
    4. If there are more members of the defending team than of the escort team or if there is no one nearby, Raphael's speed will be 0.


    Earn ranking points:

    • Eliminate or assist in an elimination of enemy players.
    • Reach an allied player/boss with a healing skill.
    • Stay inside the “BATTLE AREA”.
    • Stay inside the “TANK AREA”.


    Victory condition: After these 5 minutes, if Raphael has not reached the burrow, the defending team will win, but if the escorting team manages to get Raphael to the burrow before these 5 minutes, the attacking team will win.


    - Event “Hunting”

    The players of both sides are taken to the sources of their respective bases.


    All players are immobilized for a period of 30 seconds. Once the preparation time is over, all players of both sides are given a sprint to move quickly to the zone.


    A random player from each side is assigned the task of being the commander of his team.


    Commanders receive a buff and are only able to use one basic and one ability that are special to this mini-game.


    Teleporters will be disabled during the course of this activity.


    The lower bars of the screen will show the maximum HP of the commander of each side to make it easier to see which side is winning.



    Earn ranking points:

    • Eliminate or assist in an elimination of enemy players.
    • Reach an allied player/boss with a healing skill.
    • Damage the enemy BOSS.
    • Stay inside the “BATTLE AREA”.
    • Stay inside the “TANK AREA”.
    • Be the player “TRANSFORMED INTO BOSS”.


    Victory condition: Kill the commander of the enemy side before yours dies. If the time ends and none of the commanders has died, the team whose commander has the most HP wins.


    - Event “Collect crystals”

    The players of both sides are taken to the sources of their respective bases.


    All players are immobilized for a period of 30 seconds. Once the preparation time is over, all players of both sides receive a sprint to be able to move quickly to the zone.


    Crystals will appear all over the map depending on the number of players in the event.


    Players have to pick up these crystals from the ground. When dying, players transfer half of all their crystals to the player who killed them.


    The lower bars of the screen will show the amount of points of each side to make it easier to see which side is winning.


    Earn ranking points:

    • Eliminate or assist in an elimination of enemy players within the “BATTLE AREA” (in this mode the whole map counts as “battle area”).
    • Reach with a healing skill an allied player/boss.
    • Stay inside the “BATTLE AREA”.
    • At the end of the event, players receive 2p*preserved crystal.


    Victory condition: After 5 minutes, the side with the most crystals wins. In case of a tie with crystals, the side with the most kills will be the winner, and in case both sides have the same amount of kills, the side with the last kill will win.


    - Event “Conquering the monolith”

    Players of each side are teleported to their respective sources.


    All players are immobilized for a period of 30 seconds. Once the preparation time is over, all players of both sides receive a sprint to be able to move quickly to the zone.


    Four zones with a monolith in their center appear along the map.


    When they appear, the zones have no side and the HP of the monolith is at half. When players are placed inside it, the HP bar of the monolith will decrease or increase depending on the side of the majority of players inside (increases if the player is an angel, decreases if he is a demon).


    If the HP of the monolith is lower than 50% the area is considered conquered by the demon side, if it is higher then it belongs to the angel side.


    For every second you win 1 minigame point for each captured monolith.


    In the lower bars of the screen the amount of mini-game points obtained by each side will be shown to make it easier to see which side is winning.


    Earn ranking points:

    • Eliminate or assist in an elimination of enemy players.
    • Reach an allied player/boss with a healing skill.
    • Stay inside the “BATTLE AREA”.


    Victory condition: The side that has the most points at the end of the mini-game or obtains a total of 600 points first is the winning side. In case of a tie, the winning side will be the one with the most captured zones.


    Rewards

    For killing Jotun Khal. The team with the highest percentage of the Jotun's total HP reduced will be considered the winner.

    • Winners:
      • 2x [PvP] Jotun Glowing Treasure
      • 25.000.000 Gold
      • 75x Battle Medal
    • Losers:
      • 1x [PvP] Jotun Glowing Treasure
      • 10.000.000 Gold
      • 50x Battle Medal
    • Draw:
      • 1x [PvP] Jotun Glowing Treasure
      • 15.000.000 Gold
      • 60x Battle Medal


    For finishing a mini-game. Unless otherwise specified in a specific mini-game, the rewards will be the same for all of them.

    • Winners:
      • 60.000.000 Gold
      • 66x Battle Medal
      • x2 [PvP] Jotun Minigame Box
    • Losers:
      • 25.000.000 Gold
      • 44x Battle Medal
      • x1 [PvP] Jotun Minigame Box
    • Draw:
      • 40.000.000 Gold
      • 55x Battle Medal
      • x1 [PvP] Jotun Minigame Box



    All changes aren't definitive, staff will follow live feedback and results closely, and adjustments will be made if necessary.





    Best regards,
    :eastmilelogo: Eastmile Team