[31/03/2025] PvE Specialist 8 rebalance & Raids Rework and other changes

  • balancepatch.webp



    Greetings, dear community!


    We are excited to present the missing improvements, already announced in the previous patch, to the gameplay experience in our Act 6, 7 and 8.1 raids.


    We remind you of our proposal: improve gameplay by updating the mechanics to make raids more engaging and interactive for players. Bosses will have increased HP, encouraging players to fully utilize their skill kits beyond just one or two buttons. This will make Eastmile more dynamic while making better use of SP mechanics, which, although simple, can be quite fun.


    Don't worry! Since raids will now take longer to complete, we have adjusted their rewards accordingly. This way, players won’t feel like they are spending more time on the content without receiving fair compensation.


    Our goal is to improve the overall gaming experience and make raids more enjoyable by encouraging different playstyles with SPs.


    ⚠ WARNING: This content is in an early stage, meaning it may receive balance patches if the team determines that the adjustments do not align with our initial expectations. If raid times or rewards are too short or too long, we will fine-tune them to maintain a healthy balance on the server.

    Thank you for your time and patience. We hope you enjoy the content we are developing and the updates to come!



    We also want to inform you of something important to keep in mind for next patch:

    • From next month the rewards of the top of reputation and honor will be reworked, we will give you more details of the changes in future patches but all those players who are interested in these rankings can already start to compete in order to improve their ranking in the coming months and to be able to boast the new rewards.




    bugs.webp

    — Fixed Smog Cloud on PvP. Now is doing the right debuff on the enemy.


    — Fixed an issue with activating the Shadow Tower Reward buff with Shadow Tower Coin. Now you will be able to use it as long as you don't have it already active or you have passed level 10 Tower and have that buff active.


    — Fixed an issue in the pvp rune upgrade system that was consuming a scroll more than it should.


    — Fixed an issue with Laurena's transformation mechanic to randomly select players.


    — Fixed an issue with the effects disappearing after landing or receiving a hit in group battle situations.


    — Fixed an issue with the healing boost artifact effect not being applied correctly in some situations.


    — Fixed an issue with the effects of increased healing being applied more than once in some situations.


    — Now the fountain at the entrance of the Raid Aethereon heals players.


    — Now all inactive soul characters will be healed when reviving.


    — Fixed a problem that didn't allow you to activate combo skills when you changed souls at the same time.



    changes.webp

    — When entering a Raid, the HP of all team members and inactive souls will be recovered.


    — When reviving in a Time-Space or Raid where there is a boss you will be immortal for 2 seconds.


    — Now when receiving the [PvP] Humiliation debuff from the Gladiator, the player will be transformed into something else and the HP bar will no longer disappear and the target will no longer be lost in order to continue hitting him.


    — Now, when you use a full class change item or an individual class swap item, if the SP PvP has a Top PvP wings effect active, it will be removed from the specialist, and you will receive the same wings in a limited version. This allows you to reapply them to a specialist of your choice.


    — The animation of the Hunter's Triple Arrow Skill has been improved.


    — The level 10 Shadow Tower buff and the Shadow Conqueror buff have been merged into a single buff.


    — Added 4 more high camps on the Dragon Graveyard to make it more comfortable to lure.


    — The HP of the Volcano Raids has been readjusted because the minimum scaling has changed from 6 to 2 players.

    Note: The amount has been reduced and the chances of boxes rewards have been readjusted.


    — The following changes have been made in the Raids from Act 5 to Act 8.1:

    • The minimum scaling of Bosses and minibosses is 2 players (there are some exceptions in minor monsters).
    • Now the maximum number of players that can enter the Raid is 8.
    • Additional rewards for completing Raids for the first time per day have been removed.
    • The mechanics of all Raids have been modified (except those of Volcano which had already been changed in the previous patch, these have only received some minor adjustments).
      • We aren’t going to specify them because we want the community to try, discover and have fun creating their own tactics.
    • Raids will provide new boxes and rewards adapted to the new times.
      • Old boxes will no longer be useful and will be permanently deleted from the game within one month.


    — The amount of hell push points for completing Act 6 Raids has been increased.


    — Decreased the amount from Act 6 to 8.1 Raids in the Battle Pass tasks.


    — Decreased the amount of Act 5 Raids from 100 to 30 in Jennifer's quest.


    — Decreased the amount of Act 6 Raids from 200 to 40 in Jennifer's quest.


    — There is no longer a minimum number of players in Act 8 Raids.


    — The damage of Osdraconis Aethereon Raid monsters has been slightly reduced.


    — The vision range and speed of the Osdraconis Aetheron and Valehir Raid minibosses have been slightly increased.


    — The visuals of the monsters on the Act 8.2 water map have been modified.

    • The Toxic Bone Dragon has been replaced by the Frost Bone Dragon and the miniboss is now a different version of the Frost Bone Dragons as well.
    • Now the Bone Spider and Bone Slime are at the bottom, and the Demonic Death and Frost Bone Dragon are at the top.


    — The following changes have been made:




    All changes aren't definitive, staff will follow live feedback and results closely, and adjustments will be made if necessary.





    Best regards,
    :eastmilelogo: Eastmile Team

  • bugs.webp


    — Fixed the critical chance reduction of some bosses.


    — The damage reductions of the Act 8.1 Raid bosses have been fixed.


    — The first debuff applied by the Paimon has been changed from level 8 to level 4.


    — The debuff of the second Paimon mechanic has been changed from level 8 to level 10.


    — Fixed visual damage of Sacred Mist skill



    changes.webp


    — Modified the debuff of Erenia and Zenas that prevents them from attacking and increased cooldown of the skills to a reduction of elemental damage.


    — Removed the random stun of Alzanor Boss, now only applies the stun of the mechanic.


    — Changes have been made to the following specialist:




    All changes aren't definitive, staff will follow live feedback and results closely, and adjustments will be made if necessary.





    Best regards,
    :eastmilelogo: Eastmile Team