Hello Eastmile players,
Today we have a scheduled maintenance.
What will change?
[Bugfix] Fixed the problem with Calvina's whirlpools, now they will appear randomly throughout the area when he summons them.
[Bugfix] The stone from the saving throw will now be consumed when entering hunting throws.
[Change] The CD to Pirate Gatifer's ability has been reduced to 45 seconds.
[Change] You can no longer use the Archmage TP in Sand Maps, it directly gives you the buff like any blessing.
[Change] Effects have been nerfed from several mobs that were already available as well as some new ones that will appear in Instant Combat to balance the game.
Note: Removed morale from Rements and nerfed burning Bacooms, for example.
[Change] Teoman 5 sum resistances required level decreased to level 20.
[Change] Mysterious Traveler's feathers and moons have been removed (can no longer be purchased).
[Change] The moons drop has been added and the feather drop has been improved in Mount of Pain (map for lower levels).
[New] Added a nice feather drop on Aster.
[New] Added a nice drop of moons in Rashid.
[Change] Modifications have been made to Instant Combat, in terms of rewards and monsters to defeat.
Special music has been temporarily added to inaugurate the new IC.
Here are some spoilers for the different level ranges so that you can see for yourself how the new IC works.
[Change] Changes have been made to the Swirls' Ocean Game.
From now on this minigame will have a limit of 10 rounds to finish.
Now there will be a difference in the obtaining of rewards per round that will depend on the fame that each player has.
Rewards will no longer be increased exponentially every 2 rounds.
Here is a table for you to see the new operation.
[Change] Now this events will be every two hours interspersed making each hour one of the two.
Both events have been remodeled and balanced so that they are integrated into the new changes that are being implemented, but we understand that they are subject to change because there may be disagreements and that some round makes no sense or becomes impossible, or vice versa, or that the difficulty between rounds is not properly progressively increased, and is not exactly what we were looking for.
We invite you all to try the new changes and if you see something that is not correct, we hope that you are not surprised, have a little patience and above all that constructive and argued criticisms are given in the corresponding channels, we will be attentive to the feedback received by the community to continue working on being able to balance them correctly in future patches.
We hope you enjoy it, and that you continue to send us the feedback through the channels that we provide in the patches so that it can be optimally reviewed and taken into account:
Your Eastmile team