• Changes have been made to the Lord Draco Raid:
⠀⠀⠀— Now the Raid is 8 players.
⠀⠀⠀— Boss stats have been increased to last longer at higher levels (it's not definitive).
ICON | NAME | QUANTITY |
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Ticket of the Elemental Journey Through | x1 |
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Small Ruby of Completion | x5 |
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Small Obsidian of Completion | x5 |
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Ruby of Completion | x5 |
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Obsidian of Completion | x5 |
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Full Moon Crystal | x20 |
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Experience Potion | x5 |
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Full Moon Crystal | x5 |
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Dragon Skin | x8 |
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Dragon Blood | x8 |
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Dragon Heart | x8 |
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Draco's Claw | x10 |
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Angel's Feather | x30 |
• Craft changes:
⠀⠀⠀— Removed craft specialist 5
⠀⠀⠀— Draco's Claw x1
⠀⠀⠀— Draco's Claw x1
⠀⠀⠀— Draco's Claw x5
• Changes have been made to the Glacerus Raid:
⠀⠀⠀— Now the Raid is 8 players.
⠀⠀⠀— Boss stats have been increased to last longer at higher levels.
ICON | NAME | QUANTITY |
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Ticket of the Elemental Journey Through | x1 |
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Small Sapphire of Completion | x5 |
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Small Topaz of Completion | x5 |
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Sapphire of Completion | x5 |
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Topaz of Completion | x5 |
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Full Moon Crystal | x20 |
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Experience Potion | x5 |
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Full Moon Crystal | x5 |
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Dragon Skin | x8 |
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Dragon Blood | x8 |
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Dragon Heart | x8 |
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Glacerus' Mane | x10 |
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Angel's Feather | x30 |
• Craft changes:
⠀⠀⠀— Removed craft specialist 5
⠀⠀⠀— Glacerus's Mane x1
⠀⠀⠀— Glacerus's Mane x1
⠀⠀⠀— Glacerus's Mane x5
• Gems added:
ICON | ADDED | RARITY/AMOUNT |
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Ruby of Completion | x5 (r0~r6) x6 (r7) x8 (r8) |
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Small Ruby of Completion | x5 (r0~r6) x6 (r7) x8 (r8) |
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Obsidian of Completion | x5 (r0~r6) x6 (r7) x8 (r8) |
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Small Obsidian of Completion | x5 (r0~r6) x6 (r7) x8 (r8) |
ICON | ADDED | RARITY/AMOUNT |
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Sapphire of Completion | x5 (r0~r6) x6 (r7) x8 (r8) |
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Small Sapphire of Completion | x5 (r0~r6) x6 (r7) x8 (r8) |
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Topaz of Completion | x5 (r0~r6) x6 (r7) x8 (r8) |
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Small Topaz of Completion | x5 (r0~r6) x6 (r7) x8 (r8) |
• General changes
⠀⠀⠀— Act 6 family maps have been removed to improve server stability, prevent the accumulation of many entities, and to balance gold adquired.
⠀⠀⠀— The general aggro limit has been increased from 5 15
⠀⠀⠀— The experience gained from enemies in Volcano has been increased.
⠀⠀⠀— The experience gained from enemies in Act 6 has been increased.
⠀⠀⠀— Now the Celestial Arena and Infernal Arena maps are general maps, upon entering it will no longer give you a random faction nor will PvP be active.
⠀⠀⠀— Since the Ruins and Sands maps from Act 6 are no longer familiar maps, the Shadow Tower Blessing will now apply.
⠀⠀⠀— Legendary Cryophoenix health has been lowered to half (it's not definitive).
⠀⠀⠀— Infernal Guardian, Heavenly Guardian, and Dark Nymph health have been lowered as they are no longer familiar bosses (it's not definitive).
⠀⠀⠀— Now the Heir of Amon will appear in Infernal Arena
⠀⠀⠀— Now the Heir of the Archangel will appear in Heavenly Arena
⠀⠀⠀— The Infernal Guardian is now in Infernal Ruins II
⠀⠀⠀— Now the Heavenly Guardian is in Heavenly Ruins II
⠀⠀⠀— The visual effect of the Amulet of the Fire Heroes and the Mystic Glacier has been changed, and it will now also be visible when equipped by a Martial Artist.
• The enemies of some maps of Act 6.2 have been changed:
⠀⠀⠀— In Frozen Ruins I there will now be Garads, Garads Berserkers, and Cryopardos (animals).
⠀⠀⠀— In Icy Ruins II there will now be Cryophoenix, Swords of Nuriel and Icy Energies (monsters).
⠀⠀⠀— In Corrupted Ruins, Spectrums have been exchanged for Spirits (there will still be Garads Berserkers).
⠀⠀⠀— In Corrupted Ruins I there will now only be Spirits.
⠀⠀⠀— In Corrupted Ruins II there will now only be Spectrums.
• SPS
Wild Keeper:
| Throw the boomerang (Basic Attack)
⠀⠀⠀ — Target: Select One
Crusader:
| Elemental Attack (Basic Attack)
⠀⠀⠀ — Target: Select One
⠀⠀⠀— Added supergel and superwax hair styles for the Martial Artist.
⠀⠀⠀— Draco and Glacerus Amulets have been added as rewards in the Martial Artist's SP 1 and 2 missions respectively.
⠀⠀⠀— New helmets have been added. Visually they are only available for swordsman, archer and mage. The adventurer and martial artist can be equally equipped to have their effects, but their appearance will not be visible on the character's head.
ICON | NAME | INFORMATION | STATS |
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Cat Hat | Close combat, defense: 10 Ranged attacks, defense: 10 Magic, defense: 10 Dodge: 10 |
All elemental resistance is increased by 10 All element energies are increased by 10 Below level 4 there is a 10% chance of never getting a bad general effect. |
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Donkey Hat | Close combat, defense: 10 Ranged attacks, defense: 10 Magic, defense: 10 Dodge: 10 |
Provides a certain chance of protection from the Mandra's scream. Maximum HP is increased by 3000 Maximum MP is increased by 3000 Below level 4 there is a 10% chance of never getting a bad general effect. |
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Cowboy Hat | Close combat, defense: 10 Ranged attacks, defense: 10 Magic, defense: 10 Dodge: 10 |
Chance of inflicting critical hits is increased by 5% Increases damage from critical hits by 20% Below level 4 there is a 10% chance of never getting a bad general effect. |
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Monkey Hat | Close combat, defense: 10 Ranged attacks, defense: 10 Magic, defense: 10 Dodge: 10 |
Protects from blackounts with a 20% chance Below level 4 there is a 10% chance of never getting a bad general effect. |
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Antelope Horn Hat | Close combat, defense: 10 Ranged attacks, defense: 10 Magic, defense: 10 Dodge: 10 |
Protects from all shocks with a 20% chance Maximum HP is increased by 1000 Maximum MP is increased by 1000 Below level 4 there is a 10% chance of never getting a bad general effect. |
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Morning Glory Hat | Close combat, defense: 10 Ranged attacks, defense: 10 Magic, defense: 10 Dodge: 10 |
Probability to receive critical hits is decreased by 5% Damage from critical hits is reduced by 20% Below level 4 there is a 10% chance of never getting a bad general effect. |
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Penguin Hat | Close combat, defense: 10 Ranged attacks, defense: 10 Magic, defense: 10 Dodge: 10 |
Damage to monsters is increased by 5% Below level 4 there is a 10% chance of never getting a bad general effect. |
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Old Gentleman's Hat | Close combat, defense: 10 Ranged attacks, defense: 10 Magic, defense: 10 Dodge: 10 |
There is a 8% chance that damage from all attacks is reduced by 4% Below level 4 there is a 10% chance of never getting a bad general effect. |
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Big Ear Hairband | Close combat, defense: 10 Ranged attacks, defense: 10 Magic, defense: 10 Dodge: 10 |
Protects from bleedings with a 20% chance Dodge is increased by 10 Hit rate of all attacks is increased by 10 Below level 4 there is a 10% chance of never getting a bad general effect. |
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Flower Vase Hat | Close combat, defense: 10 Ranged attacks, defense: 10 Magic, defense: 10 Dodge: 10 |
Protects from down defenses with a 20% chance Below level 4 there is a 10% chance of never getting a bad general effect. |
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Knight Helmet | Close combat, defense: 10 Ranged attacks, defense: 10 Magic, defense: 10 Dodge: 10 |
Protects from frosts with a 20% chance Below level 4 there is a 10% chance of never getting a bad general effect. |