⦁ Damage Monitor
A new functionality has been added to the client that allows users to monitor their damage.
To access the widget for this functionality, we have added a button at the bottom right of the client:
In the widget, two tabs will be displayed, one for the players in your group (Raid groups, Rainbow Battle and similars included), and another for the players of the entire map, except those who are from the enemy faction and enemy team in some map instances or types.
As can be seen, 3 different damage values are shown for each player:
⠀⠀— Current Damage: Indicates the accumulated damage during the combat state. After 5 seconds have passed out of combat state (without hitting or receiving a hit), this value is reset to 0.
⠀⠀— Max Damage: Indicates the maximum damage dealt with a single attack.
⠀⠀— Total Damage: Indicates the total damage inflicted until reset when changing map or instance type.
Both Current Damage and Max Damage always reset when changing maps. However, Total Damage will only reset when changing maps on general maps, but in instances like Raids, TimeSpaces, etc., the value remains unrebooted until exiting the instance.
The percentage value that appears to the right of Total Damage indicates the amount of percentage damage that player has dealt compared to the other players on the list.
The label indicates the player who has dealt the most Total Damage compared to the rest of the players of the same class. In future updates, players who have this tag active after finishing certain instances and/or events (mainly Raids) will be rewarded with additional rewards or certain bonuses.