• Added...
— 300 and 700 EastCoins Tickets in Mysterious Traveller shop.
— Volcano equipment crafting scrolls to NPC Priestess Serizad in Volcano Gate.
— Perfection Remover Hammer in EastMall
— Specialists 9 to the Port Alveus Crystal Balls.
ㅤ· In order to obtain these new specialists you must be at least level 85 and overcome the Port Alveus Class Crystal Balls quests.
Skill: | Stats: | Buff / Debuff |
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Attack Range: 2 cell
Target: Around Enemy in 1 cell Cool time: 0.7 sec Consumption MP: 0 Melee attack increase by 200 Water energies increases by 150 The Rage bar increases by 2% |
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Attack Range: 8 cell Target: Select One Cool time: 7.0 sec Consumption MP: 50 Melee attack increase by 500 Water energies increases by 250 There is a 50% chance of causing ![]() There is a 10% chance of causing ![]() The Rage bar increases by 10% |
![]() Debuff (Level 1) Duration: 2.0 sec Moevement speed is decreased by 5. ![]() Debuff (level 4) Duration: 8.0 sec Melee attack increase by 10% Whe hit by another characters skill, there is a 10% chance to reset the cooldown of the skill used. |
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Attack Range: 8 cell Target: Around Enemy in 1 cell Cool time: 12.0 sec Consumption MP: 80 Melee attack increase by 650 Water energies increases by 450 There is a 80% chance of causing ![]() The Rage bar increases by 10% |
![]() Negative Effect (level 1) Duration : 3.0 sec Movement impossible No attack possible |
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Attack Range: 2 cell Target: Around Enemy in 2 cell Cool time: 15.0 sec Consumption MP: 130 Melee attack increase by 800 Water energies increases by 400 There is a 10% chance of causing ![]() The Rage bar increases by 10% |
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Attack Range: Itself
Target: Select One Cool taime: 60.0 sec Consumption MP: 150 There is a 100% chance of causing ![]() Restores 20% of HP lost. |
![]() Buff (Level 4) Duration: 60.0 sec Defence is increased by 15%. Water energies increases by (Player Level *4) |
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Attack Range: Itself Target: Around Enemy in 6 cell Cool time: 30.0 sec Consumption MP: 140 Melee attack increase by 1000 Water energies increases by 550 Draws enemies to 1 fields away from you. There is a 60% chance of causing ![]() The Rage bar increases by 10% |
![]() Debuff (level 1) Duration: 15.0 sec Movement speed is decreased by 3 Water resistance is decreased by 10. |
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Attack Range: 2 cell Target: Around Enemy in 2 cell Cool time: 18.0 sec Consumption MP: 150 Melee attack increase by 300 Water energies increases by 200 There is a 100% chance of invoke combo [ ![]() The Rage bar increases by 5% |
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Attack Range: 2 cell Target: Around Enemy in 2 cell Cool time: 15.0 sec Consumption MP: 50 Melee attack increase by 400 Water energies increases by 200 There is a 100% chance of invoke combo [ ![]() The Rage bar increases by 10% |
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Attack Range: 2 cell Target: Around Enemy in 3 cell Cool time: 15.0 sec Consumption MP: 50 Melee attack increase by 500 Water energies increases by 400 There is a 20% chance of causing ![]() There is a 50% chance of causing ![]() The Rage bar increases by 10% |
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Attack Range: Itself
Target: Select One Cool taime: 12.0 sec Consumption MP: 150 There is a 100% chance of causing ![]() |
![]() Buff (level 4) Duration: 2.0 sec Upon getting hit, removes one random debuff up to level 4 for each attack with a 100% chance. No HP consumption Whe youre defending, there is a 40% chance of inflicting ![]() |
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Attack Range: Itself Target: Around Enemy in 4 cell Cool time: 25.0 sec Consumption MP: 120 Melee attack increase by 1100 Water energies increases by 900 There is a 20% chance of causing ![]() There is a 30% chance of causing ![]() Frenzy, damage increases by 50% of the current Rage bar while this in turn drops by 50% |
![]() Magic Debuff (level 3) Duration: 5.0 sec Movement speed is decreased by 5 Water resistance is decreased by 10. |
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Attack Range: Itself
Target: Select One Cool taime: 120.0 sec Consumption MP: 100 There is a 100% chance of causing ![]() |
![]() Buff (level 3) Duration: 180.0 sec Movement speed is increased by 2 Every 4 seconds: The rage bar increases by 2%. Attack power is increased by 8% of the Rage bar side effect: Hit rate of all attacks increases by (Player level *2) |
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Attack Range: 2 cell Target: Around Enemy in 4 cell Cool time: 80.0 sec Consumption MP: 150 Melee attack increase by 1100 Water energies increases by 1000 There is a 100% cahnce of causing ![]() Frenzy, damage increases by 60% of the current Rage bar while this in turn drops by 60% |
![]() Debuff (Level 4) Duration: 8.0 sec Movement speed is decreased by 3 If you are attacked with the water element, theres a 100% chance the damage will be increased by 20% ![]() |
Rag Bar Buffs: |
![]() Neutral effefct (level 7) Duration: 3000.0 sec Melee damage increases by 3% When you use an attack skill, current HP is reduced by 2% ![]() Neutral effefct (level 8 ) Duration: 3000.0 sec Melee damage increases by 5% When you use an attack skill, current HP is reduced by 3% ![]() Neutral effefct (level 9 ) Duration: 3000.0 sec Melee damage increases by 10% When you use an attack skill, current HP is reduced by 4% ![]() Neutral effefct (level 10) Duration: 8.0 sec Melee damage increases by 20% HP is increased by (missing HP /4)% of damage given. |
Skill: | Stats: | Buff / Debuff |
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Attack Range: 10
Targer: Around Enemy in 0 cell Cool time: 0.3 sec Consumption MP: 0 Range attack increase by 150 Light energies increases by 100 |
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Attack Range: 10
Targer: Select One Cool time: 8.0 sec Consumption MP: 300 Ranged attac increase by 500 Light energies increases by 300 Your transform the Sun Wolf to attack your enemies. There is a 60% chance of causing ![]() There is a 100% chance of invoke combo [ ![]() |
![]() Negative Disease Effect (Level 4) Duration: 10.0 sec Attack decease by (Player level *4) Every 6 seconds: Decreases (Player level *6) |
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Atack Ramge: Itself Target: Select One Cool time: 20.0 sec Consumption MP: 100 Teleportss you within a radius of 8 fields. Your transform the Sun Wolf to attack your enemies. |
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Atack Ramge: 10 cell Target: Around Enemy in 2 cell Cool time: 25.0 sec Consumption MP: 50 Ranged attack increase by 400 Light energies increases by 200 There is a 100% chance of invoke combo [ ![]() |
![]() Positive Effect (Level 4) Duration: 5.0 sec Sneack in No HP consumption |
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Atack Ramge: Itself Target: Select One Cool time: 20.0 sec Consumption MP: 0 There is a 100% chance that Bear Trap will be caused at the set location. Teleportss you within a radius of 8 fields. There is a 50% chance of causing ![]() Bear Trap: There is a 100% chance of causing ![]() There is a 50% chance of causing ![]() |
![]() Negative Effect (level 1) Duration: 4.0 sec Movement impossible ![]() Negative Disease Effect (level 4) Duration: 8.0 sec Never inflicts critical hits Every 2 seconds: Decreases (Player Level *5) HP |
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Attack Range: 16 cell Target: Special Area Cool time: 25,0 sec Consumption MP: 100 Ranged attack increase by 700 Light energies increases by 600 There is a 60% chance of causing ![]() Increases damage by 2% proportional to distance. |
![]() Negative Effect (level 4) Duration: 8.0 sec If you are attacked by the Sun Wolf, theres a 50% chance ![]() Dodge is reduced by 50% |
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Attack Range: Itself Target: Select One Cool time: 50.0 sec Consumption MP: 200 Recovers 10% HP. There is a 100% probability to remove bad effect of level 4 or lower. |
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Atack Ramge: 10 cell Target: Around Enemy in 5 cell Cool time: 15.0 sec Consumption MP: 150 Ranged attack increase by 600 Light energies increases by 800 There is a 20% chance of causing ![]() There is a 100% chance of invoke combo [ ![]() |
![]() Negative Effect (level 4) Duration: 8.0 sec If you are attacked by the Sun Wolf, theres a 50% chance ![]() Dodge is reduced by 50% |
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Attack Range: 10 cell Target: Around Enemy in 5 cell Cool time: 40.0 sec Consumption MP: 80 Ranged attack increase by 1000 Light energies increases by 900 There is a 50% chance of causing ![]() |
![]() Negative Effect (Level 4) Duration: 6.0 sec Light resistance is reduced by 20% You receive 100% of the damage of a critical hit through a [ ![]() |
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Attack Range: 10 cell Target: Around Enemy in 1 cell Cool time: 35.0 sec Consumption MP: 80 Ranged attack increase by 400 Light energies increases by 600 There is a 60% chance of causing ![]() Push your opponent back 4 fields in PvP mode. Your transform the Sun Wolf to attack your enemies. |
![]() Negative Effect (level 1) Duration : 3.0 sec Movement impossible No attack possible |
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Attack Range: 10 cell Target: Around Enemy in 1 cell Cool time: 30.0 sec Consumption MP: 120 Ranged attack increase by 500 Light energies increases by 500 There is a 80% chance of causing ![]() There is a 100% chance of invoke combo [ ![]() |
![]() Negative Effect (Level 1) Duration: 2.0 sec Movement Speed is decreased by 5 |
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Attack Range: 10 cell Target: Around Enemy in 4 cell Cool time: 30.0 sec Consumption MP: 80 There is a 80% chance of causing ![]() Ranged attack increase by 800 Light energies increases by 600 |
![]() Negative Effect (Level 4) Duration: 10.0 sec If you are attacked with the light element, theres a 100% chance the damage will be increased by 20% If you are attacked by the Sun Wolf, the damage is increased by 10% |
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Attack Itself Target: Around Enemy in 5 cell Cool time: 45.0 sec Consumption MP: 200 Ranged attack increase by 800 Light energies increases by 700 There is a 20% chance of causing ![]() Your transform the Sun Wolf to attack your enemies. |
![]() Negative Effect (level 4) Duration : 10.0 sec Ranged attack increase by 10% The chance of receiving a critical hit is increased by 10%. |
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Attack Range: Itself Target: Select One Cool time: 60.0 sec Consumption MP: 100 There is a 100% Chance of causing ![]() There is a 100% Chance of causing ![]() |
![]() Positive Effect (level 4) Duration: 600.0 sec Attack decrease by 5% ![]() Positive Effect (level 2) Duration: 600.0 sec Attack increases by 5% Chance of inflicting critical hits is increased by 10% Movement speed is increased by 2 Side effect : Hit rate of all attacks increases by (Player Level *2) |
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Attack Range: 9 cell Target: Around Enemy in 4 cell Cool time: 40.0 sec Consumption MP: 100 Ranged attack increase by 600 Light energies increases by 500 There is a 70% chance of causing ![]() There is a 100% chance of invoke combo [ ![]() |
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Attack Range: 10 cell Target: Around Enemy in 4 cell Cool time: 100 sec Consumption MP: 400 Ranged attack increase by 1300 Light energies increases by 1000 There is a 100% chance of causing ![]() There is a 80% chance of causing ![]() |
![]() Positive Effect (Level 4) Duration: 20.0 sec Light energies increases by (Player level *8) If you are attacked by the Sun Wolf, the damage is increased by 20%. Moevement speed increases by 2 ![]() Negative Effect (level 3) Duration: 4.0 sec Movement impossible No attack possible No dodge possible |
Skill: | Stats: | Buff / Debuff |
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Attack Range: 10 cell
Target: Around Enemy in 1 cell Cool time: 0.8 sec Consumption MP: 50 Magic attack increase by 150 Shadow energies increases by 200 There is a 2% chance of causing ![]() |
![]() Negative Effect (Level 10) Duration: 20.0 sec Increases the attack from ongoing debuffs by 15% per stack (max, 100%) |
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Attack Range: 10 cell
Target: Around Enemy in 3 cell Cool Time: 7.0 Consumption MP: 100 Magic attack increase by 300 Shadow energies increases by 500 There is a 60% chance of causing ![]() There is a 15% chance of causing ![]() |
![]() Negative Effect (Level 2) Duration: 15.0 sec Every 2 seconds: Decreases (Player level *3) HP. Shadow resistance decreased by 3%. ![]() |
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Attack Range: 10 cell
Target: Select One Cool Time: 25.0 Consumption MP: 120 Summons 3 x Soul Spider. Soul Spider: There is a 100% chance of causing ![]() There is a 10% chance of causing ![]() See hidden things. |
![]() Negative magic effect (level 2) Duration: 8.0 sec HP is decreased by 20% of damage given. Shadow resistance is reduced by 10%. |
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Attack Range: Itself
Target: Around friends in 2 cell Cool time: 40.0 sec Consumption MP: 180 There is a 100% chance of causing ![]() |
![]() Duration: 7.0 There is a 100% probability to remove bad effect of level 4 or lower. Every 2 seconds: Recovers (Player Level*10) No attack possible Side effect: After 0.1 seconds You are invisble. This state will not change if you are attackd. No HP/MP Consumption. |
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Attack Range: 10 cell
Target: Around Enemy in 2 cell Cool Time: 25.0 Consumption MP: 200 Magic attack increase by 900 Shadow energies increases by 900 There is a 80% chance of causing ![]() There is a 20% chance of causing ![]() |
![]() Magic Debuff (Level 3) Duration: 4.0 sec No attack possible Movement impossible |
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Attack Range: 10 cell
Target: Around Enemy in 4 cell Cool Time: 20.0 Consumption MP: 700 Magic attack increase by 500 Shadow energies increases by 1200 There is a 40% chance of causing ![]() Theres a 90% chance of leeching (Player Level *12) HP from |
![]() Disease Debuff (level 4) Duration: 10.0 sec Every 2 seconds: Decreases (Player level *2) HP. Movement speed is decreased by 3. |
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Attack Range: Itself
Target: Select One Cool time: 60.0 sec Consumption MP: 700 There is a 100% chance of causing ![]() There is a 100% chance of causing ![]() |
![]() Positive Effect (Level 4) Duration 15.0 seconds When youre defending, there is a 50% chance of 30% of the damage being reflected at the opponent. Speed movement increases by 2 ![]() Positive Effect (Level 5) Duration 180.0 seconds Attack decrease by 25% Heal 30% of inflicted damge by reducing MP. |
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Attack Range: 10 cell
Target: Around Enemy in 5 cell Cool Time: 55.0 Consumption MP: 700 There is a 100% Chance of causing ![]() There is a 5% chance of causing ![]() |
![]() Negative Effect (Level 5) Duration: 12.0 sec Every 4 seconds: Decreases (Player Level*8) HP Shadow resistance is reduced by 20% ![]() ![]() Negative Effect (Level 5) Duration: 1.0 sec Decreases (Player Level *80) HP Decreases (Player Level *40) MP There is a 100% chance of causing ![]() ![]() Negative Effect (level 3) Duration: 4.0 sec Movement impossible No attack possible No dodge possible |
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Attack Range: 10 cell
Target: Around Enemy in 5 cell Cool Time: 70.0 sec Consumption MP: 250 There is a 100% Chance of causing ![]() There is a 20% chance of causing ![]() |
![]() Negative Effect (Level 10) In Rainbow Battle (Level 4) Duration: 8.0 sec In Rainbow Battle Duration: 4.0 sec If the target is monster, the damage from all attacks is increased by 20%. Otherwise the player is forced to transform into the Moth. No Attack possible. If you take damage 2 times. ![]() |
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Attack Range: Itself Target: Around Enemy in 7 cell Cool Time: 100.0 sec Consumption MP: 200 Magic attack increase by 1000 Shadow energies increases by 1200 There is a 100% chance of causing ![]() There is a 20% chance of causing ![]() Stores 30% of the damage caused by this skill (max. 3000 per target) |
![]() Positive Effect (Level 4) Duration: 20.0 sec The damage of the next skill is increased by the damage stored by soulripper (min. 300, max 30.000) |
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Attack Range: Itself Target: Around Enemy in 6 cell Cool Time: 100.0 sec Consumption MP: 200 Magic attack increase by 1500 Shadow energies increases by 1000 There is a 100% chance of causing ![]() Only applies to enemies with debuffs above level 1. Increases damage by 1500 per debuff stack (max 6.000) |
![]() Negative Effect (Level 4) Duration: 20.0 sec If you are attacked with the shadow element, theres a 100% chance the damage will be increased by 20%. Every 2 seconds: Decreases (Player Level *6) HP |
Skill: | Stats: | Buff / Debuff |
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Druid Form: | ||
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Attack Range: 2 cell Target: Select One Cool time: 1.4 sec Consumption MP: 0 Melee attack increase by 150 Fire energies increases by 150 |
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Attack Range: Itself Target: Select One Cool time: 120.0 sec Consumption MP: 150 There is a 100% chance of causing ![]() |
![]() Buff (Level 3) Duration: 300.0 sec Defence is increased by 5% All elemental resistance is increased by 5 |
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Attack Range: Itself Target: Select One Cool time: 120.0 sec Consumption MP: 200 There is a 100% chance of causing ![]() |
![]() Buff (Level 3) Duration: 300.0 sec If you are attacked with the fire element, theres a 100% chance the damage will be reduced by 10%. Fire energies increases by (Player level *5) |
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Attack Range: 10 cell Target: Around Enemy 1 cell Cool time: 50.0 sec Consumption MP: 200 Melee attack increase by 400 Fire energies increases by 800 There is a 100% chance of causing ![]() |
![]() Negative Effect (Level 3) Duration: 4.0 sec Movement impossible Every 2 seconds: Decreases (Player Level *10) HP |
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Attack Range: Itself Target: Select One Cool time: 5.0 sec Consumption MP: 0 There is a 100% chance of causing ![]() There is a 100% chance of causing ![]() |
![]() Buff (Level 5) Duration: 2.0 sec No HP consumption The chance of never getting a bad effect of 10 level or lower increases by 100% ![]() Buff (Level 10) Duration: 3000.0 sec Increases maximum HP by 30%, however not above 10.000 HP. You transform into a powerful brown bear. |
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Attack Range: Itself Target: Select One Cool time: 5.0 sec Consumption MP: 0 There is a 100% chance of causing ![]() |
![]() Buff (Level 10) Duration: 3000.0 sec Dodge is increased by (Player Level *10) Provides a 100% chance to transform into the Flame Leopard. |
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Attack Range: Itself Target: Select One Cool time: 5.0 sec Consumption MP: 200 There is a 100% chance of causing ![]() |
![]() Buff (Level 3) Duration: 300.0 sec Damage from critical hits is reduced by 10%. Attack decrease by 8% Decreases total soft damage by 10% |
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Attack Range: Itself Target: Select One Cool time: 55.0 sec Consumption MP: 300 Recovers 15% HP |
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Bear Form: | ||
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Attack Range: 2 cell Target: Around Enemy 1 cell Cool time: 0.4 sec Consumption MP: 0 Melee attack increase by 100 Fire energies increases by 150 |
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Attack Range: 8 cell Target: Around Enemy 1 cell Cool time: 12.0 sec Consumption MP: 50 Melee attack increase by 300 Fire energies increases by 400 There is a 70% chance of causign ![]() |
![]() Negative Effect (level 1) Duration : 3.0 sec Movement impossible No attack possible |
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Attack Range: Itself Target: Select One Cool time: 50.0 sec Consumption MP: 200 There is a 100% Chance of causign ![]() |
![]() Buff (Level 4) Duration: 10.0 sec When youre defending, there is a 100% chance of 20% of the damage being reflected at the opponent When youre defending, there is a 10% chance of infliting ![]() |
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Attack Range: 2 cell Target: Special Area Cool time: 12.0 sec Consumption MP: 130 Melee attack increase by 400 Fire energies increases by 600 There is a 60% chance of causign ![]() |
![]() Disease Debuff (Level 1) Duration: 7.0 seconds Fire resistance is decreased by 5. Every 2 seconds: Decreases (Player Level *1) HP. |
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Attack Range: 2 cell Target: Special Area Cool time: 45.0 sec Consumption MP: 160 Melee attack increase by 600 Fire energies increases by 800 There is a 100% Chance of causing ![]() There is a 100% Chance of causing ![]() Draws enemies to 1 fields away from you. |
![]() Buff (Level 4) Duration: 10.0 sec Attack decrease by 20% Defence increases by (Player Level *1) ![]() Debuff (Level 3) Duration: 15.0 sec Damage decreases by 10%. When inflicting critical hits, damage is reduced by 50%. |
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Attack Range: 2 cell Target: Aroud Enemy in 0 cell Cool time: 15.0 sec Consumption MP: 150 Melee attack increase by 500 Fire energies increases by 800 Push your opponent back 4 fields in PvP mode. There is a 80% chance of causign ![]() |
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Attack Range: Itself Target: Select One Cool time: 12.0 sec Consumption MP: 120 There is a 100% Chance of causign ![]() |
![]() Buff (Level 4) Duration: 2.0 sec No HP consumption When youre defending, there is a 50% chance of infliting ![]() ![]() Diease Debuff (Level 2) Duration: 15.0 sec Fire resistance is decreased by 10. Every 2 seconds: Decreases (Player level *2) HP |
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Attack Range: 2 cell Target: Special Area Cool time: 35.0 sec Consumption MP: 180 Melee attack increase by 700 Fire energies increases by 900 There is a 40% Chance of causing ![]() |
![]() Disease Debuff (Level 3) Duration: 20.0 sec Fire resistance is decreased by 30. The chance of receiving a critical hit is increased by 30%. |
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Attack Range: Itself Target: Aroud Enemy in 5 cell Cool time: 25.0 sec Consumption MP: 200 Melee attack increase by 1000 Fire energies increases by 800 There is a 65% chance of causing ![]() |
![]() Debuff (Level 2) Duration: 5.0 sec No attack possible No dodge possible Movement speed is decreased by 3. |
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Attack Range: Itself Target: Select One Cool time: 80.0 sec Consumption MP: 200 There is a 100% chance of causing ![]() |
![]() Buff (Level 4) Duration: 20.0 sec Provides a 5% chance per stack never to receive a debuff up to level 3 (max. 30%) There is a 100% probability to remove bad effects of level 4 or lower. |
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Attack Range: 8 cell Target: Aroud Enemy in 2 cell Cool time: 35.0 sec Consumption MP: 100 Melee attack increase by 500 Fire energies increases by 600 Increases damage by 5% proportional to distance. There is a 100% chance of causign ![]() There is a 100% chance of invoke combo [ ![]() |
![]() Debuff (Level 2) Duration: 2.0 sec Movement impossible No attack possible No dodge possible |
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Attack Range: Itself Target: Aroud Enemy in 4 cell Cool time: 60.0 sec Consumption MP: 100 Melee attack increase by 700 Fire energies increases by 1000 There is a 100% chance of causign ![]() There is a 100% chance of invoke combo [ ![]() |
![]() Diease Debuff (Level 2) Duration: 15.0 sec Fire resistance is decreased by 10. Every 2 seconds: Decreases (Player level *2) HP |
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Attack Range: 2 cell Target: Aroud Enemy in 5 cell Cool time: 70.0 sec Consumption MP: 150 Melee attack increase by 1300 Fire energies increases by 1500 There is a 70% chance of causing ![]() There is a 100% chance of causing ![]() |
![]() Debuff (Level 3) Duration: 7.0 sec No dodge possible Movement speed is decreased by 5. ![]() Debuff (Level 4) Duration: 10.0 sec Skill cooldown is increased by 50%. Every 2 seconds: Reduces 300 HP per buff stack (max. 2400) |
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Attack Range: Itself Target: Select One Cool time: 20.0 sec Consumption MP: 0 There is a 100% chance of causing ![]() You transform back into a druid. |
— Specialist 9 Optimization Gems as a reward for Act 7 WorldBosses or transform Shining 1~4 Spealist Souls in Alchemy NPCs.
— Orc Hero Gem (Specialist 9 Perfection Gem) to the following locations:
ㅤ· Act 7 WorldBoss (drop depending on the number of playersdrop depending on the number of players)
ㅤ· Act 7 Nest (x5 when winning)
ㅤ· NPC Aurelius Roshu (craft x30 Dark Crystal Bead)
ㅤ· NPC Sakarael (craft x15 Laurena's Gemstone)
ㅤ· Mysterious Treasure (x5~x8)
ㅤ· Mysterious Bet Box (x5~x8)
ㅤ· Jotun Khal's Treasure Chest (x10)
ㅤ· Jotun Khal's Glowing Treasure Chest (x10)
ㅤ· Jotun Khal's Regular Treasure Chest (x10)
— The base speed of all mounts in the game has been increased.
— Now the mounts that have a healing effect will be percentual.
— Added Hunting effect to White Tiger's mount.
— Premium Rune of Fortune Scroll and Rune of Fortune Scroll no longer protect 50% materials on failure.
— Some specialist animations have been improved:
Warrior: | |
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Animation: optimized , slightly increased animation |
Ranger: | |
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Animation: optimized , slightly adjusted |
Wild Keeper: | |
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Animation: Previously changed by mistake, the original animation was slightly increased. |
Volcano: | |
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Animation: optimized also for the male sex. |
— Now the Pieces of shell will be tradable.
— Removed Intact Orichalcum from
Champion Blessing Amulet (Random) crafting.
— Crafting and buying Rune Solvent will no longer be limited.
— Changes have been made to Starter Pack:
ㅤ· Removed Eastmile Costume (Permanent) (Limited)
ㅤ· Added Dracula Hat (Permanent) (Limited)
ㅤ· Added Dracula Costume (Permanent) (Limited)
— The price of the following items has been changed:
ㅤ· Lower SP Protection Scroll: 300.000
ㅤ· Equipment Protection Scroll: 800.000
ㅤ· Rune Removal Hammer: 50.000.000
ㅤ· Tattoo Remover: 50.000.000
ㅤ· Champion Blessing Amulet (Random): 3.500.000
ㅤ· Ancient Heroic Amulet (Random): 5.000.000
ㅤ· Heroic Amulet (Random Shell): 90.000.000
— Magical Jaguar effects have been changed:
ㅤ· Removes negative effects of level 5 or lower.
ㅤ· At 50% you receive an invisibility buff.
— Now will be received combat experience in Act 6.
— Crafting of level 95 Heroic Partner has been changed:
ㅤ· Remove Fernon's Essence x1
ㅤ· Added Fernon's Energy x50
ㅤ· Added Cryophoenix Feather x1
• Changes have been made in EastMall:
— Now there will be two types of coins:
ㅤ· EastCoins
ㅤㅤ- They can now be converted directly into gold and vice versa. (The EC value will currently be 500.000 gold.)
ㅤ· PremiumCoins
ㅤㅤ- Now when you recharge with money you will receive these new coins, you can transform them into EastCoins or buy in the store directly with them. (The value of PCs will be regulated by the market.)
— An update of prices and amounts of all the items available in Eastmall has been made.
— Now there will be items that can still be bought with EastCoins (they will have their price equivalent in gold).
— Now there will be some more exclusive items that can only be obtained with PremiumCoins.
— New PremiumCoins tickets have been added to be able to trade within the game.
— The €2.5 and €200 purchases have been deleted.
— Changed the amount of extra PremiumCoin boost from 11.000 to 10.000 on €100 purchase.
— New items have been added in EastMall:
Items | Price |
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300 ![]() |
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300 ![]() |
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700 ![]() |
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700 ![]() |
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700 ![]() |
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700 ![]() |
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700 ![]() |
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700 ![]() |
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700 ![]() |
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25 ![]() |
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200 ![]() |
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75 ![]() |
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75 ![]() |
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75 ![]() |
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75 ![]() |
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75 ![]() |
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75 ![]() |
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75 ![]() |
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75 ![]() |